Note: Please have the Worldmap mod (required) http://www.shsforums.net/index.php?app=downloads&showfile=308 downloaded and EXTRACTED ONLY before Installing The Darkest Day. This will make sure your worldmap files get updated ESPECIALLY if you plan to use the Revised Travel Times Component of Worldmap with The Darkest Day modification and for better compatibility. * Requires the BG2fixpack at least the Core fixes component to install Happy Gaming!! Hoppy ******************************** v1.14: Changes/fixes from v1.13 -------------------------------- 1. Italian translation added by ilot. 2. Spanish translation added by Ancalagon el Negro. 3. DDMANSH2.ITM fixed by Miloch. 4. MXSPLPAL.2da level 50 ruleset appending fixed by Wisp. 5. Rolled back scripts for TDD NPC and their quests. An attempt was made in 1.13 to allow BGT versions of NPC's to get the TDD quests as well. Epic fail and this attempt is completely ignored. Install TDD after BGT for TDD NPC's to have their quests function. Install BGT after TDD to have imported BGT NPC's from BG1 to get the quests offered by TDD. 6. Added a string missing in all WeiDU versions for DDNAMCH1.ITM. If applied, the title for Charname is changed. Also added another string and DDNAMCH2 for a female name change. 7. Script typos and fixes by Lollorian. 8. Append SHOUTIDS.IDS fix by Miloch. 9. Re-edited the DRAGTOPE.BAF and changed MINUTE timers to ROUNDS to prevent choppy actions and better playability. Works better and we no longer need The Super Happy Funlucky Modder component of BG2 fixpack. 10. * Added a BG2 fixpack core component check so installation will fail immediately if the component is not installed. 11. MHSWD.ITM changed to be used by Mage Hunter kit. It may unlock usability by Wizard Slayer now but it is a start. Also changed the BAM (ddmhswd.bam) to look unique. BAM downloaded from TeamBG.org 12. Strengthened the extra spawn script in AR0602 as there was some weird looping going on. <> 13. Crash in ARPO28.ARE fixed due to a polygon error in ARPO28.WED file. Additonal thanks to Wisp, Miloch, 10th and Lollorian for bug fixes. For translation additions: Prowler (Russian), M O R G A N (Polish), Leonardo Watson (German) and Isaya (French) ******************************** v1.13: Changes/fixes from v1.12 -------------------------------- 1) Added French translation by Isaya and updated to WeiDU 213. 2) Fixed overwriting spells SPWI926 (Region of Terror still uses) and SPWI938 (BGT still uses). TDD was overwriting but now uses its own naming for Weird and Antimagic Cloud...SPMI145 and SPMI144 respectively. Creatures and scripts changed accordingly to reflect new spells and now the SPELL.IDS does not include these two TDD spells (unnecessary/overwriting).***HOPPY 3) Attempted fixes to allow both versions of NPC's from BGT and TDD with quests (Shar-Teel, Kivan, etc) to be able to complete the quest whether they were imported in BGT or not. Not applicable if BGT is absent.***Hoppy ***THIS WILL ONLY WORK IF TDD IS INSTALLED BEFORE BALDUR'S GATE TRILOGY*** 4) Many kits tested for bugs by sdrake and Hoppy. Kit fixes for Mage Hunter, Vindicator (never worked ever!) and Priest of Silvanus (never worked in WeiDU) now work better with some small improvements to kit spells and TP2 coding (Silvanus).***Hoppy 5) DD0334.ARE now has the correct script assigned to spawn the smith.***Isaya 6) AR0904.BCS script now works better for Baurian to spawn even if the player kills all of the Talos Temple characters as part of the good Cleric stronghold quests .***Nythrun 7) XZAR13.CRE (XZAR) will have his full voice set like in BG1 only with a BGT game for now.***HOPPY 8) Restored content: a) Dialogs (KIVOGREX, DDINN01, ORGOTH01 and DDKEND01) now have added strings fromt he orginal mod.***Isaya b) Bobbin the enchanter in Mage District enchants normal jewelry and stones for magic items. Currently his dialog is basic and he won't take the jewels but will take the correct gold. Will update this.***Hoppy 9) DDCAPT01 will now give the gold reward by replacing GiveGold with GiveGoldForce in his dialog.***Hoppy 10) Avaunis should speak correctly now after his quest is over in Hall of Knowledge rather than when the party kills the psions outside. Worked in older WeiDU versions, I don't know why it was messed up. Maybe a missing global somewhere else? ***Hoppy 11) POCUTLA1 and POCUTLAK fixed so that the Sender switches locations appropriately. He was always going to the same location for both scenes instead of travelling to and from the lake in the Small Teeth Pass. ***Hoppy 12) Improved scripting for Topaz dragon based on original work by Radagast_the_Brown.***Hoppy 13) Fixed description for Elemental Death...was screwed up in TP2 and needed just just write the string in the .TRA.***Hoppy :-) 14) Cloud of Pestilence script fix by BWP. Implemented in the spell now. ***Hoppy 15) Super Improved ToB transition when talking to Mary Magus. Now instead of just warping to AR4000, both movies will play (the SoA end and ToB beginning). Code shamelessly stolen/borrowed from CtB and BGT but mdodified for this scenario.***Hoppy 16) ANIMATE/ANISND (IDS) misprint fixes.***BWP 17) Some items' usability flags changed to allow usage by appropriate kits. Some of these never worked in TDD 103. ***Hoppy 18) Numerous creature patches by ScuD using Nythrun's code for offset fixing. Hopefully this improves compatibility and less CTD's with other mods. 19) Vesine now has her biography restored from TDD 103.***Isaya 20) Script fixes/misprints.***Isaya 21) Restored Deep Mir Forest-Haunted Forest travel.***Erebusant *Needs improvement for Revised Travel Times component of the Worldmap Modification* 22) Corrected script in AR2800 which prevented the traveler from spawning. GANDARSOUTH not ALAGARSOUTH and he will spawn correctly which makes more sense for the background of the main quest instead of the party going to the Rusted Scabbard because it is on the map. ***Other corrections exist but will be implemented in 1.14 along with Italian translation*** ***Thanks go out to: Isaya for his tremendous work in translation and help with fixing things. ScuD for the .CRE's. Erebusant for helping with the Worldmap patching. sdrake for testing a lot of kits and feedback. Leonardo Watson, Prowler, MORGAN for translating as well. All of you who found this in the TDD folder and are reading it. :-)*** ******************************** v1.12: Changes/fixes from v1.11 -------------------------------- 1) BPv177 compatibility (IDS). 2) Cosmetic compatibility update for G3 FixPack (ANOM25.BCS). 3) DUNGETTN.CRE - switched to NEUTRAL DUNGETTN.DLG - turns Enemy() after a conversation. 4) rebelst's forum post fixes: - bAR1005.BAF: In ActionOverride() "raperev" should be "bgrape02" - bAR1106.BAF: jaheira typoed as jahaira - CUTENCH.BAF: Remove quotes around "Player[2-6]" - BGSHBAD[4-5].CRE: Deathvar should be set to filename - CUTRJAIL.BAf: Remove quotes around "Player[2-6]" - DD8000.BAF: R800004 should be R80004 (alternatively change R800004.CRE deathvar to R800004 - DDjarlax.BAF: Remove quotes around "NearestEnemyOf(Myself)" - JARLCAVE.BAF: Remove quotes around "NearestEnemyOf(Myself)" - DEMRIAT1.BAF: Replace demgrdr2 with demgrdrd except for CreateCreature() (alternatively change DEMGRDR2.CRE deathvar to demgrdr2) - DROWBDDT.BAF, DROWBD01.D, JARLAXE1.D: Replace drowbd06 with drow06 (alternatively change DROWBD0[6-7].CRE deathvar to filename) - RIATAMNE.D: Replace riatamne in ActionOverride() with raitamne (alternatively change RIATAMNE.CRE deathvar to filename) - GOLDDRGX.BAF: Replace draggold with draggld1 - REVBURN2.BAF: Replace bgraoe01 with bgrape01 - ANIMDONE.D: Replace eastmahe with eastmage - Setup-TDD.tp2: Comment out EXTEND_TOP ~BALDUR.BCS~ ~TDD/SNIP/tBALDUR.BAF~ (already in fixpack) 5) Polish (by SoM, part of CoB Clan, in co-operation with TB Team) and Russian (aerie-ru.info team) translations. 6) Revised Worldmap entries. Crosslinks for SoS, CtB & ROT. Now Worldmap v6 > is a mandatory component to access TDD areas in any configuration of mods. 7) German translation by Leonardo Watson. ******************************** v1.11: Changes/fixes from v1.10 -------------------------------- 1) VESINE, AVAUNIS, KAGAIN and SHARTEEL installation without KitPack fixed. 2) Worldmap v6 > support. 3) Several custom sounds "re-mastered". ******************************** v1.10: Changes/fixes from v1.05 -------------------------------- 1)AR1700SR.BMP - Shallow Water area marked (was Sand) AR1700.ARE - patch to add 1 entry point (Exit0119 from DD0119) AR1700.BCS - patching updated (existing BG1 script deactivated, wyvern movie) 2) All items - Unusable by ALL(no kit) flag re-checked and removed 3) SKELWAX2, 3 - animation changed to SKELETON (small one, not IWD) 4) several DD areas fixed (bounding boxes, empty regions and doors removed); 5) GNT1983, 2003.BAF trap script recreated from IWD 6) DD7003.ARE invalid travel destination fixed; several MOS'es fixed 7) BGT-WeiDU ZETA compatibility section modified / some issues fixed: - fixed a situation wnen BG1 Xzar learned Thunderclap spell immediately upon joining the party giving extra 2000 EXP (spell is learned from autocreated scroll); - "fuedxzar" timer startpoint fixed - should only start in BG2 part of the game; - Yeslic and Kagain should start to fight at once only in BG2 part of the game; 8) bAR0406.BAF small issue (ogre spawning) fixed (horred). 9) SPPR526.SPL fixed (horred) 10) DDPLOTA1.itm description fixed (horred) 11) ARPO05.ARE - Rusted Scabbard sign fixed. 12) SPPR526.SPL fixed (by Horred The Plague) 13) Fix for Dinan's silence after you managed to retrieve a key from his prison cell. 14) Fix for a bug when Ellesime doesn't allow you to finish TDD after defeating Irenicus and behaves like in the original SoA. 15) Fix for an infinite Arena fighting loop for DD9x00C1.ARE (CALIHEL1.BAF) ******************************** v105: Changes/fixes from v104 -------------------------------- 1) LONG_BOW/MAGE_ALL issue fixed. All scrips have MAGE_ALL check now. 2) ICGOB02.CRE YSGP03.CRE animation fixed: IC_GOBLIN_BOW instead of IC_GOBLINELITE_BOW; IC_GOBLINELITE_BOW is an Iron Golem animation (MGO4). 3) CYC01.cre CYCCALI1.cre CYCCALI2.cre CYCCALI3.cre animation fixed (IC_CYCLOP); 4) ORC06.cre HLOLAF.cre CHAK.cre AR18FIG.cre animation fixed: IC_OROG1 instead of IC_OROG2; IC_OROG2 is a Frost Giant animation (MNO2). 5) YXBOSSA.CRE animation fixed - set 0xE090 (Marilith animation in MTAN scheme). MTAN_ BAMs removed from installation package (added again - red Marilith looks better ;) ). 6) Missed soundscheme 2DAs for MGO4(overwrite), MNO2(overwrite) and MCYC slots added + all necessary WAVs. 7) TS compatibility added (1 animation slot + 4 creatures). 8) GUI installation is changed into a tricky thing that most ppl will be glad off... ;) ******************************** v104: Changes/fixes from v102 -------------------------------- 1) All redundant files - exact copies of ToB or old Baldurdash resources - removed. 588 files - ~9Mb of uncompressed data. 2) INTERDIA.2DA patching removed completely because of none of the joinable NPCs have banter dialogues. 3) BGT joinable NPCs revised. - for BGT NPCs party dialogues installation is taking .DLG files from separate Compat\TDD and Compat\BGT (if BGT-WeiDU detected) folders; - PDIALOG.2DA patching now depends on BGT-WeiDU presence; - KIVAN : CRE files fixed according to official D&D tables and his kit ARCHER; missing WAVs for his soundscheme added; a reference to unexisting KIVANJ.DLG removed from PDIALOG.2DA; - KAGAIN : CRE files fixed according to official D&D tables and his kit TROLLSLAYER; racial enemy is set to Troll; KAGAINDD.BCS activated in CRE; TROLLSLAYER kit ID is set only if TDD Kit-Pack is been installed, actual ID is getting detected during the component installation; missing WAVs for his soundscheme added; KAGAINP renamed to KAGAIP to follow BGT party dialogues naming (compatibility issue); a reference to unexisting KAGAIJ.DLG removed from PDIALOG.2DA; biography text updated (Sir BillyBob); - YESLIC : CRE files fixed according to official D&D tables; YESLICK.BAF renamed to YESLICDD.BCS, activated in CRE; missing WAVs for his soundscheme added; YESLICP renamed to YESLIP to follow BGT party dialogues naming (compatibility issue); a reference to unexisting YESLIJ.DLG removed from PDIALOG.2DA; - SHARTEEL : CRE files fixed according to official D&D tables and his kit BLADEMASTER; SHARTEEL.BAF renamed to SHARTDD.BCS, activated in CRE; BLADEMASTER kit ID is set only if TDD Kit-Pack is been installed, actual ID is getting detected during the component installation; missing WAVs for his soundscheme added; 01, 27-31 not included - contain BGT plot references; SHARTEP renamed to SHARTP to follow BGT party dialogues naming (compatibility issue); a reference to unexisting SHARTJ.DLG removed from PDIALOG.2DA; - MONTARON : CRE files fixed according to official D&D tables and his kit SWASHBUCKLER; DeathVar changed to MONTYDD to separate it clearly from BGT one, all corresponding scripts and dialogues modified; MONTARON.BAF renamed to MONTARDD, activated in CRE; missing WAVs for his soundscheme added; MONTYP renamed to MONTAP to follow BGT party dialogues naming (compatibility issue); a reference to unexisting MONTAJ.DLG removed from PDIALOG.2DA; - XZAR : CRE files fixed according to official D&D tables; XZAR.BAF renamed to XZARDD, activated in CRE; - completely solved all compatibility issues with BGT-WeiDU (from both sides); - KIVAN, KAGAIN, SHARTEEL, YESLIC, XZAR are continous if BGT detected or installed after TDD; - MONTARON is left as non-continous because of his exact TDD spawn point and spawn area are not defined; - AR0309.BAF (Monty resurrection) removed - identical section exists in the patched BALDUR.BCS; ********************************************************************************* To do: - biographies for YESLIC, MONTARON, XZAR, SHARTEEL (both patch for TDD and BGT) ********************************************************************************* 4) TDD joinable NPCs revised. - ADARIO : CRE files fixed according to official D&D tables and his kit ASSASIN; - AVAUNIS : CRE files fixed according to official D&D tables and his kit CEREBRAL KNIGHT; CEREBRAL KNIGHT kit ID is set only if TDD Kit-Pack is been installed, actual ID is getting detected during the component installation; both names for all 3 CREs are set to a full "Avaunis Adelez"; biography text and soundscheme updated (Sir BillyBob); AVAUNIS.BCS and a party dialogues created for him (Sir BillyBob); - ROBILARD : CRE files fixed according to official D&D tables; - VESINE : CRE files fixed according to official D&D tables and his kit AQUATIC DRUID; AQUATIC DRUID kit ID is set only if TDD Kit-Pack is been installed, actual ID is getting detected during the component installation; SPAQUQ3.spl fixed to gain more resistances against vapour spells for a AQUATIC DRUID according to kit description; race changed from Elf to Half-Elf, because of Elves are prohibited from being Druids; ********************************************************************************* To do: - biographies for VESINE; ********************************************************************************* 5) 2DA, IDS patching optimized (TP2). 6) TDD Kit-Pack component now has a requirements of the main TDD package component presence. 7) Dialogues revision. CGAMES3, CGAMES4, CGAMES5.D invalid extern references fixed DDVAGABO<->DDMINSC connection fixed DDPO05AB fixed - WEIGHT added to the last state removed DDHALL0B - unused and empty ELMIN02, FLEEQUES - bonus stat spells should be applied not to Player1 but to Protagonist VICYBOAT - check for alignment of Player1 -> Protagonist GRAZZT02 - using of [GRAZT4] added PKLOTH1 - fixed (Sir BillyBob) KITPICK.DLG, KITPICK.CRE, KITPICK.ITM, POKITD01.DLG, POKITD01.ITM, PODKITAA-D.ITM - not used WEAPPROF.DLG, WEAPPROF.CRE - not used PROF91, 91A-91E - not used SHAKAR CRE, DLG - unused SAL01 - unused SUELLE.DLG patch added XZARTHXB.DLG - CreateVisualEffectObject("spdimndr","Montydd") instead of CreateVisualEffectObject("Montydd","Xzar") SMUG.DLG - unused - DDKEND01.DLG: DisplayStringHead() fixed (text included instead of invalid StrRefs); ********************************************************************************* To do: - check all dialogues and scripts once again for functions that use direct spell constants, StrRefs etc. ********************************************************************************* 8) Unused Kelindell NPC removed. - KELINCIT, KELJOINS, KELTROLL dialogues removed; - KELIND10,12 CREs removed; - KELINSEE.BAF removed; - scripts SNIP\bAR0700 removed, SNIP\bAR0300, SNIP\bAR1000, SNIP\bAR1301 modified (Kelindell city talks activation removed); - KELLBOOT, KELCLCK ITMs removed; 9) Unused DDPLOT00.BCS DDPLOT01.BCS ARVOR.CRE (nojexisting) DDRIL01.cre ddchild1.cre DDPO00.WED, .TIS, 3 .BMPs, .MOS removed. 10) Scripts. - 4 more ToB scripts moved from \BAF\ to \SNIP\ to handle proper patching (DDGUARD, DDWELL, DRAGBROW, MONTBODY); - unused POCHARAC.D, POCHARAC.BAF, POCHARAC.CRE, APPLYCHA.BAF removed; - unused scripts removed: ABIBRIT2 BALDUR1 BGWARD1 BPPESTIL DD170WI DD1607CT DD1700 (duplicating section of DD0119) DD2300KI DDCUT10A DDDISEAS DINAN (INITIN15 instead that is good) GARG (incomplete POGARGOY) GNT1989 GNT2007 GNT2011 KHELBSEE MDCREV01 MINTMAGE (modified copy of MMAGE) ORGSIGHT (modified part of MAGEORT) PLAYRDLG SALAM05 SHOUTORN WORMDRAG (cutscene) POPOCKET - previously unassigned ALAGAR.BCS assigned for ALAGAR.CRE; - previously unassigned DDASSA01.BCS assigned for DDASSA01.CRE (was unexisting BPTHIEF); - previously unassigned DDASSA02.BCS assigned for DDASSA02.CRE (was unexisting CTHIE20A); - previously unassigned DDSHEINA.BCS assigned for DDSHEINA.CRE OVERRIDE script (was SHOUT); - previously unassigned DRUIDAD.BCS assigned for ToB's DRUIDAD.CRE OVERRIDE script; - previously unassigned DUNGETTN.BCS assigned for ToB's DUNGETTN.CRE OVERRIDE script (was PLAYRDLG); - previously unassigned PKORFA.BCS assigned for ToB's PKORFA.CRE OVERRIDE script (all were WTASIGHT, left only one, PKORFA modified); - MDREFV00.BCS changed; - calihel1,2,3 - identical, getting launched from DD9X00C1, can be left only 1 (CALIHEL1); - PSIDARK.BAF - WIZARD_SPELL_TURNING ID changed to the numeric 129 to avoid receiving an error message during a compilation (WIZARD_SPELL_TURNING is a BP constant); - bAR0406.BAF - XPGT check for 12th lvl fixed (77999, Horred); - TARTFOIL, RAISEART, JAILMOVE, GOVAPOL, DX2001, DRAGTOPE, DDCUT07, DD1200, XXARPO30: DisplayStringHead() fixed (text included instead of invalid StrRefs); - DD2300 - Died() counter fixed; - BALDUR.BAF: "RobillardAttack01" changed to the right ""RobilardAttack01" (one "l"); - DD1000: EASTPRS1.CRE spawn added; - AR2904.BAF patching - exactly as BDash does; ********************************************************************************* To do: - many scripts use the same dialogue initiating scheme by checking [PC]'s visible range and setting some GLOBAL or LOCAL variable. That could be changed to use NumTimesTalkedTo(0) or just to use existing INITDLG or INITIN15 scripts. ********************************************************************************* 11) Areas. - patching of BG2 areas (25 pcs) changed to pure WeiDU; - DD0300CT - was broken; referenced from DOCKRAID.BCS (fixed by Horred) - DD3503 restored from BPv1.6 (was unreadable); - DD3306B: AR0508 script changed to DD3306B (both unexisting) to avoid possible incompatibility; - DD3309 : AR0708 script (ToB) changed to DD3309 (unexisting) to avoid possible incompatibility; - DD7005 : AR0705 script (ToB) changed to DD7005 (unexisting) to avoid possible incompatibility; - ARPO50, ARPO20, AR0152, AR04111, AR19041, ARPO29A - unused AREs removed; - DD0012.WED - unused, removed; - missed DD3338.tiz unpacking added to .bat; - all ARE files optimized (opened and saved in DLTCEP - unused bytes are gone); - AR0411 - possible crash while resting resolved by patching an existing ToB area; - AR1904 - possible crash while resting resolved by patching an existing ToB area; - AR1303 and AR2812 patching moved to Baldurdash-WeiDU 'coz they contain general fixes; - all missed and corrupted resources for ARPO_ areas restored from BPv1.6 package (TISes, WEDs, BMPs, AREs, MOSes); - ARPO-series LM BMPs converted from 24 bits to 8 bits; - ARPO05: TIS edited (pool overlay added, redundant tiles removed), night WED removed, WED edited (wallgroups), MOS updated, SR map updated, LN.bmp removed, LM.bmp updated, area ambients added (AR1100 and AR1100N that are getting renamed to ARPO05 and ARPO05N and biffed together with area TISes to avoid crash); - ARPO07: MOS recreated; - ARPO25: TIS edited (redundant tiles removed), WED edited (wallgroups), SR map updated, LM map updated; - ARPO27,28,29,30,31: WED edited (wallgroups), HT, SR, LM maps updated; - DD areas set fixed (TIS, redundant regions, doors removed etc.); - AddMapNote() functions revised and StrRefs replaced by actual text in scripts (DD7000, DD7001, DD7002, DD7003) and dialogues (DDMARY, POCRE001); ********************************************************************************* To do: - need to polish ARPO set by adding ambients; - some extra/messed doors left; ********************************************************************************* 12) WAVs. - unused ELDOT_ scheme removed; - AM_MRT01-11 included; - AM_NGT01-13 included; - AM9200B, AM9400B, AM9400C, AM9400E, AM9400F1, AM9400G, included; - AM_1000, _1000A-X included; - total 171 missing ambients included; - DD1900.ARE - references to non-existing ambient AMB_E05C removed - Areas/missing ambient WAVs included: DD3334 - AM_9101, AM_9101A, AM9101B DD3335 - AM_9102 DD3337 - AM_9104, AM_9104A DD3338 - AM_9104 DD9201 - AM_9201, AM_9201B DD9501 - AM_9104A, AM_9501 DD9601 - AM_9601 - all from IWD1:HoW DD5000 - AM_5000 - from IWD1 DD0200 - AR_0100D, AR_0100N - from Torment DD9X00 - AR_0700N - from Torment, AR0700->AR_0700D (ARE file modified) DD9X00C1 - AR_0700N - from Torment, AR0700->AR_0700D (ARE file modified) All WAVs converted to OGG. 13) Creatures. Creatures that had multiple script references set to the same single script: - BANSHEE1 : left only 1 BANSHEE1.BCS for OVERRIDE; - BARB4 : BARBSEE2.BCS; - BGSTAB1B : BGSTAB1B.BCS; - DD1700CL : DD1700CL.BCS; - DD1700FI : DD1700FI.BCS; - DD1700RA : DD1700RA.BCS; - DD1700WI : DD1700WI.BCS; - DDARNIE : DDARNIE.BCS; - DDBLBL01 : DDBLBL01.BCS; - DDBLBL02 : DDBLBL02.BCS; - DDCRAZY01 : DDCRAZY01.BCS; - DDCCYRIC2 : DDCCYRIC2.BCS; - DDCCYRIC4 : DDCCYRIC4.BCS; - DDFLICK : DDFLICK.BCS; - DDGAME01 : DDGAME01.BCS; - DDGAME03 : DDGAME03.BCS; - DDGULL01 : DDGULL01.BCS; - DDHALL01 : DDHALL01.BCS; - DDKEND01 : DDKEND01.BCS; - DDMERC01 : DDMERC01.BCS; - DDPKMAP : DDPKMAP .BCS; - DDPLOTA1 : DDPLOTA1.BCS; - DDPLOTA5 : DDPLOTA5.BCS; - DDPO05AA : DDPO05AA.BCS; - DDPO05AC : DDPO05AC.BCS; - DDPO05AD : DDPO05AD.BCS; - DDPOTEN1 : DDPOTEN1.BCS; - ACIDRUN : DDRUNDEF.BCS; - COLDRUN : DDRUNDEF.BCS; - DDRUNDEF : DDRUNDEF.BCS; - FIRERUN : DDRUNDEF.BCS; - MAGCRUN : DDRUNDEF.BCS; - DDFARM01 : DDSOLD01.BCS; - DDSOLD01 : DDSOLD01.BCS; - DDSOLD02 : DDSOLD01.BCS; - DDSOLD03 : DDSOLD01.BCS; - DDSOLD04 : DDSOLD01.BCS; - DDSOLD05 : DDSOLD01.BCS; - DDSOLD06 : DDSOLD01.BCS; - DDASSI01 : DDSOLD02.BCS; - DDCAPT01 : DDSOLD02.BCS; - DDCITI01 : DDSOLD02.BCS; - DDGUAR01 : DDSOLD02.BCS; - DDSOLD02 : DDSOLD02.BCS; - DDSPECTR : DDSPECTR.BCS; - DDSTAFFL : DDSTAFFL.BCS; - DDVES01 : DDVES01.BCS; - DDYOLKUM : DDYOLKUM.BCS; - DUEGEXIT : DEXIT.BCS; - DOCKHLP1 : DOCKHELP.BCS; - DOCKHLP2 : DOCKHELP.BCS; - DOCKHLP3 : DOCKHELP.BCS; - DOCKHLP4 : DOCKHELP.BCS; - DRAGTOPE : DRAGTOPE.BCS; - DUEGABIS : DUEGABIS.BCS; - DUEGSKE1 : DUEGSKE1.BCS; - DUEGRUNE : DUEGWARD.BCS; - DUEGMIN3 : DUEGWARN.BCS; - DUEGMIN1 : DUERMIN.BCS; - ELBEARMD : MDCREV00.BCS; - ELCHAMMD : MDCREV00.BCS; - ELCHEEMD : MDCREV00.BCS; - ELFARCMD : MDCREV00.BCS; - ELFMOD : MDCREV00.BCS; - ELGUARMD : MDCREV00.BCS; - ELSNAKMD : MDCREV00.BCS; - ELSORCMD : MDCREV00.BCS; - ELSPIRMD : MDCREV00.BCS; - FLESHCMD : MDCREV00.BCS; - PLARATMD : MDCREV00.BCS; - SKCHAMMD : MDCREV00.BCS; - SKELMOD : MDCREV00.BCS; - SKEWAMOD : MDCREV00.BCS; - SKGOLMD : MDCREV00.BCS; - SKULLMD : MDCREV00.BCS; - ZOMBCOMD : MDCREV00.BCS; - ZOMBIEMD : MDCREV00.BCS; - ZOMBOGMD : MDCREV00.BCS; - ZOOGMAMD : MDCREV00.BCS; - MDENEMY : MDENEMY.BCS; - MDREFV00 : MDREFV00.BCS; - MDTRA00 : MDREFV00.BCS; - MDREFV01 : MDREFV01.BCS; - SKMAGEMD : MDSKMAG1.BCS; - MDTRA01 : MDTRA01.BCS; - MDTRA02 : MDTRA02.BCS; - MDTRA03 : MDTRA03.BCS; - MDTRA04 : MDTRA04.BCS; - MDTRA05 : MDTRA05.BCS; - MDTRA06 : MDTRA06.BCS; - MINCON1 : MINCON1.BCS; - MINCON2 : MINCON2.BCS; - MINCON3 : MINCON3.BCS; - PAULCAT : PAULCAT.BCS; - PKAGAL : PKAGAL.BCS; - PKAGALB : PKAGALB.BCS; - PKBIRD : PKBIRD.BCS; - PKDEAD1A : PKDEAD1A.BCS; - PKGARD1 : PKGARD1.BCS; - PKGARD2 : PKGARD2.BCS; - PKGHOST1 : PKGHOST1.BCS; - PKGHOST2 : PKGHOST2.BCS; - PKGHOST3 : PKGHOST3.BCS; - PKGHOST4 : PKGHOST4.BCS; - PKLICH1 : PKLICH1.BCS; - PKLOTH2 : PKLOTH2.BCS; - PKMARCUS : PKMARCUS.BCS; - PKMESS : PKMESS.BCS; - PKMESS2 : PKMESS2.BCS; - POCRE001 : POCRE001.BCS; - PODESE01 : PODESE01.BCS; - PODESE02 : PODESE02.BCS; - PODESE03 : PODESE03.BCS; - POKIBA01 : POKIBA01.BCS; - POLITE01 : POLITE01.BCS; - PONITE01 : PONITE01.BCS; - PONITE02 : PONITE02.BCS; - PORAIN01 : PORAIN01.BCS; - PORAIN02 : PORAIN02.BCS; - PORAISE1 : PORAISE1.BCS; - POREP10 : POREP10.BCS; - POREST4 : POREST4.BCS; - POSNOW01 : POSNOW01.BCS; - POSNOW02 : POSNOW02.BCS; - PSION3 : PSION2.BCS; - PSION3 : PSION3.BCS; - PSION4 : PSION4.BCS; - SKLICHMD : SKLICHMD.BCS; - TOPESLAV : TOPESLAV.BCS; - VAMPIRMD : VAMPIRMD.BCS; - PKFATTY2 : WTDEADB.BCS; - PKHOHOM1 : WTHOHOM.BCS; - PKHOHOM2 : WTHOHOM.BCS; - PKHOHOM3 : WTHOHOM.BCS; - THORK1 : WTTHORK.BCS; - THORK2 : WTTHORK2.BCS; - THORK3 : WTTHORK3.BCS; - THORK4 : WTTHORK4.BCS; - THORK5 : WTTHORK5.BCS; - GARG.CRE : removed Irenicus portraits and dialog reference; - DD9000.BCS: SACORC09 - changed to SACORC9 that exists - AERIE6-11.CRE removed (was nothing new except they were 1 lvl lower in CLERIC class that is wrong according to her EXP); - ANOMEN6,7,8,10.CRE removed (was nothing new except they were 1 lvl lower in CLERIC class that is wrong according to his EXP); - DDGUARD1-7.CRE removed (BP versions with reduced XP); - JAHEIR7,8,11,12, JAHEI12B.CRE removed (was nothing new except they were 1 lvl lower in DRUID class that is wrong according to her EXP); - VALYG8,9,11,12.CRE removed (was nothing new except they were 1 lvl lower that is wrong according to his EXP); - VICONI8,9.CRE removed (was nothing new except they were 1 lvl lower that is wrong according to her EXP); - DRAGBROW renamed to DDRAGBRW (although ToB version is not in use, any other mod can modify it, TDD version is completely different); DV changed to DDRAGBRW; DD8000E.BAF modified to spawn new creature; - OGRE01 renamed to DDOGRE01 (although ToB version is not in use, any other mod can modify it, TDD version is different); DV changed to DDOGRE; AR0404, AR0406, AR0602, AR0603, DDKIV1 BAFs modified to spawn the new creature; - Adalon Pickpocket Exploit Fix added to Baldurdash-WeiDU; - patching of BG2 CREatures (24 pcs) changed to pure WeiDU; - AR0404.BAF: KOBCOM02, KOBWIT02, KOBSHA02, KOBCAP02, HOBWIZ02, HOBARC03 added from BP v1.6; - unused creatures (removed): ******************** (later need to check effects 67, 127,135,151) A5 A6 ACIDRUN COLDRUN DDRUNDEF FIRERUN MAGCRUN + DDRUNDEF.BAF ANDGOLEM + ANDGOLEM.BAF ASHELE01 ATHACH BABI //mage duel ??? MEPFIRMD + DESUM01.SPL IMP01MD + DESUM02.SPL SPI01MD + DESUM03.SPL BODAKMD + DESUM04.SPL BARBAZMD + DESUM05.SPL SHADOWMD + DESUM06.SPL BEBILIMD + DESUM07.SPL BELMD + DESUM09.SPL BERUN BODXX PARIS + SPQUEEN.SPL CALIGEN4 CALIGEN5 CONST01 COPY OF.CRE CRYTGOL + GOLCRYST.BCS, CRGOLHND.ITM, ACRYSTAL.ITM DDDOG01 + DDDOG01.BCS DDFLICK + DDFLICK.BCS DDPO05AC + DDPO05AC.BCS, DDPO05AC.DLG DDPO05AD + DDPO05AD.BCS, DDPO05AD.DLG DDPO31A,B,C,D DDSOLD05 DDSTAFFL + DDSTAFFL.BCS DDTRAV01 DDVES01 + DDVES01.BCS DEADCOW (ARPO05.BAF - use DEADCOW1 instead) DEADHORS (ARPO05.BAF - use DEADHOR1 instead) DEADMAN7,8 DRAG + SPBLAK.SPL DRRAIDE3 MINTA1 + LONGRAID.ITM, PLATRAID.ITM MINTA2 + CLCKRAID.ITM MINTA3 + LEATRAID.ITM, DAGGRAID.ITM EGOL + EGOLEM.SPL FIRE GARG + GARG.ITM, AGARG.ITM, GARGHAND.ITM, POGARGOY.BCS GELUGEON GGLAB + GGLABHND.ITM, AGGLAB.ITM GIBBMOUT + GIBBMOUT.ITM, GIBBTOUH.ITM GOLDGOL1 + GOLDGOL.ITM HIVEMOTH + AORBMOTH.ITM, BEHOLDMT.ITM HORSESAL ICEELE01 JARLAX01 KHELB14 MINCON1-3 + MINCON1-3.BCS, MINCON1-3.ITM MOVEBALL + MOVEBALL.BCS, MOVEBALL.ITM, SPMI141.SPL, SPMI141A-C.BAM, SCRX87.ITM POKIBA01 + POKIBA01.BAF POREP10 + SPPAL12.SPL, POREP10.BCS PSIHALL3 RABI REMPITSU + SPPIT.SPL, SPWW707B,C.BAM RIATENCH ROBLEND0 ROBINV01 ROBRAD01-05 + ROBRAD05.BCS, ROBRAD05.DLG SAV + SPSAV.SPL SKELBADX + SKELBAD.ITM, SKELBAD.BAM, SKELBADX.ITM, SKELBADX.BAM SKULL SPEC + SPECTRE.ITM SWARDEN + SPWISSS.SPL TYRORB + ATYRORB.ITM WALKARM1-3 YUX01 - 3316NOB1, 3324NOB2: gender and soundset fixed (MALE now); - 3334TAV, 3336TAV: soundset fixed; - AIRELE1: gender changed to SUMMONED; - ALAGAR: gender changed to MALE; - ARMY1-4: gender changed to SUMMONED, empty items removed; - ARTCAVE4, ARTCUTX1: reordered (DLTCEP), export allowed flag cleared, soundset changed (as for a thief), ENTERI1 sword equipped; - BANSHEE1: various flags updated; - BANSUMON: empty items removed; - BARB1-4, BARBGRD, BARBGRD2, BARBMESS, BARBGOOD, BARBHEAL, BARBKING, BARBKIN2, BARBORN, BARGOOD, BARHEAL: reordered, portraits, export flags, dialogues; - BGINFO1,2: multiple similar scripts assignments removed; - BGSHBOSS: empty items removed; - BGSTAB1,1B: gender and soundset updated (MALE); - BGTAV1, BGTAVST1, BGTAVST3: gender and soundset updated (MALE); - BLOOD02, 02X: reordered (DLTCEP), export allowed flag cleared, portraits, dialogues; - CHETAH1,2: gender changed to SUMMONED; - CORPMINI: gender changed to SUMMONED, selected weapon slot fixed; - DARKMIST: gender changed to SUMMONED, portraits, dialogue; - DD0334SH: DV set to DD0334SH, dialogue referebce fixed (DD0334SH instead of DD0034SH); - DD1004C1: gender and soundset updated (MALE); - DD1700CL: reordered (DLTCEP), export allowed flag cleared; - DD1700RA: class changed to RANGER; - DDARNIE: reordered (DLTCEP); - DDARTEM1: reordered (DLTCEP), export allowed flag cleared, soundset changed (as for a thief), ENTERI1 sword equipped; - DDASSA01,02: export allowed flag cleared, soundset changed (as for a thief), portrait; - DDBANDI1-3: reordered (DLTCEP); - DDBLBL01,02: reordered (DLTCEP), soundset changed (as for a thief); - DDCAPT01: soundset changed (as for a guard); - DDFARM01: soundset added; - DDGAME01: reordered (DLTCEP), MINHP1.ITM amulet added; - DDGENERA: animation changed to FIGHTER_MALE_HUMAN (was FEMALE), multiple similar scripts assignments removed; - DDGULL01: animation changed to FIGHTER_MALE_DWARF (was FEMALE), race - to DWARF (was HALFLING); - DDHUSBAN: soundset changed (as for a peasant); - DDINN01: soundset changed (as for a innkeeper, was childish one); - DDJARLAX: effects added (bonuses), export allowed flag cleared, soundset (drow); - DDKID02: soundset changed (as for a girl); - DDMAN01: soundset changed (as for a commoner, was childish one); - DDMARY: empty items removed; - DDPLOTA1: soundset changed (as for a peasant, was Minsc), unexisting item removed; - DDPLOTA2: unexisting item replaced with BLUN04; - DDPO05AA: invalid negative soundset strref fixed; - DDSHEINA: soundset changed (as for a woman, was a child); - DDSICK01,02: soundset changed (was a child); - DDSTAB01: soundset added; - DDVOICE: invisibility added to spy-creature; - DDWMAN01,02: soundset changed (as for a woman), gender; - DDYOLKUM: reordered (DLTCEP); - DEADMAN1-6: permanent corpse flag set; - DEMNINVI, DEMNINV2: soundset changed (as for a doomguard); - DINAN,2,3: soundset changed (as for a commoner, was a child); - DRAGGOLD, DRAGGREN: reordered (DLTCEP); - DRAGUND: reordered (DLTCEP), human soundscheme removed; - DREADX: reordered (DLTCEP), weapon ractivated, gender changed to SUMMONED; - DROWBD01-11: soundsets/gender fixed; - DWWOND06, DWWOND08, DWWOND14: gender (female), selected weapon; - EASTDEM3: Irenicus demon script removed; - EASTDEM5, EASTDEM8: multiple similar scripts assignments removed; - EASTGOL1,2: soundset entries removed - new golem animation of IC_GOBLINELITE_BOW slot; - EASTKID2: soundset changed (for a girl, was for a boy); - EASTNOB1: soundsets/gender fixed; - ENTERI01: soundset, flags (to match other Artemis Entreri versions); - FIREBEAD: soundset (to match BG1 character); - FLEEQUES: soundset cleared, weapon selected, empty items removed; - GENOGENI: gender changed to SUMMONED; - GRAZZT01,02: soundset cleared, weapon selected, reordered (DLTCEP), export allowed flag cleared; - GRIZZ1, 2: gender changed to SUMMONED; - HAMMER: gender changed to SUMMONED, reordered (DLTCEP), export allowed flag cleared; - HARPATT1-3: name set to "Harper"; - HORSECAL: CALHART moved to gloves slot; - ICEELE: gender changed to SUMMONED, flags; - ICETROLX, Z: empty items removed; - JAG1, 2: gender changed to SUMMONED; - JARLAXE1, 2, JARLCAVE: effects added (bonuses), export allowed flag cleared, soundset (drow); - KALVASSA: invalid armor fixed; - KARAN01, 02: soundset, weapon equipped; - KIVOGRE: empty items removed; - LAVAELE, LIGHTELE: gender changed to SUMMONED; - LEOPARD1, 2: gender changed to SUMMONED; - LION1, 2: gender changed to SUMMONED; - LV16ROB4: XP value fixed; - MADEEL: weapon equipped; - MINAT: gender changed to SUMMONED; - MINTELEC: gender changed to SUMMONED; - MINTGOLC: gender changed to SUMMONED; - MINTRANC: gender changed to SUMMONED; - MINTSKEL: dialog aasigned, name/dialog patch moved from ARPO05.BAF to TP2reordered (DLTCEP), export allowed flag cleared; - MUMX1: gender changed to SUMMONED, CONTROLLED flag set; - NIGHTHAG, NIGHTWLK: reordered (DLTCEP), export allowed flag cleared, dialogue reset, soundset cleared; - OVERGOLD: weapon equipped; - PHANTOMA: gender changed to SUMMONED; - PHLYDIA: soundset, effects; - PIREBD01-17: reordered (DLTCEP); - PKBOY1: ToB script removed; - PKCHAT1-3: multiple similar scripts assignments removed; - PKDEAD1: multiple similar scripts assignments removed; - PKFATTY1: BERNARD script removed; - PKFATXY2: multiple similar scripts assignments removed; - PKGHOST1, 2: reordered/fixed (DLTCEP); - PKLADDY: multiple similar scripts assignments removed; - PKLOTH1: multiple similar scripts assignments removed; - PKNOBW1: ToB script removed, soundset (woman, was a child), gender; - PKNOBW2: soundset (woman, was a child), gender; - PKSTORE1, 2: multiple similar scripts assignments removed; - PKSUM1-3: invalid script removed; - POCRE001: soundset (was Minsc); - PSICERE: reordered (DLTCEP), export allowed flag cleared, dialogue reset, soundset cleared, proficiency effects removed, weapon equipped; - PSIDARK1-3: reordered (DLTCEP), export allowed flag cleared, dialogue reset, soundset cleared, proficiency effects removed, weapon equipped; - PSION1-4: reordered (DLTCEP), export allowed flag cleared, dialogue reset, soundset cleared, proficiency effects removed; - PSIWAR1-3: reordered (DLTCEP), export allowed flag cleared, dialogue reset, soundset cleared, proficiency effects removed, weapon equipped; - QLOOT1: reordered (DLTCEP), duplicating items removed; - QLOOT2-4: reordered (DLTCEP); - QUADKID3: soundset cleared (was Imoen), spells, effects, items cleared; - RIATMOV2,3: soundset cleared (was Edwin); - ROBEND01,02: reordered (DLTCEP), items fixed; - SENTIENT: reordered (DLTCEP), items fixed, weapon equipped, portraits, export allowed flag cleared, gender changed to SUMMONED; - SHADEXX: gender changed to SUMMONED; - SHARFIT1: weapon equipped; - SHARTHUG: empty items removed; - SILVERSH: reordered (DLTCEP), items fixed, portraits, export allowed flag cleared, proficiency effects removed, gender changed to SUMMONED; - SNAKSW1-12: CLASS fixed (was LONG_SWORD); - SOROVIN: empty items removed; - SPECX1: gender changed to SUMMONED; - STONESER: gender changed to SUMMONED; - TANARIX1: flags (gender and enemy/ally); - TARTAR01: portrait; - TETHTORI: animation and soundset changed to match BG1 character; - TIGER1, 2: gender changed to SUMMONED; - TORMENT: gender changed to SUMMONED; - TRAVGRD2, 4: different weapons equipped; - TRAVMAG2: dialog removed (was EDWIN), script changed (was EDWIN); - TROLICDD: empty items removed; - VAMQ1: gender changed to SUMMONED; - VICYBOAT: reordered (DLTCEP); - WARDTIEF: armor moved to a proper slot; - WARDWIZ1-5, WARDWIZS: EDWIN script, soundset and items removed; - YACHOL: reordered (DLTCEP); - ZOMBSEXX: dialogue removed; - ZOMBX1: dialogue removed, gender changed to SUMMONED; - ZPRIZE1-4: letter of transfer removed; 14) Items. ToB items patch removed: - AROW12: 2 TDD stores use AROW05 instead (Arrow of Biting), AROW12 remains undroppable; - BOLT09, BULL05, BULL06, CLCK26, DAGG15 : identical copies of ToB ones; - BOOK05, BOOK07, BOOK08, HAMM06, NPSW04, RING39: identical to BDash fixes; - CHAN12, CHAN13, CHAN16: some useless changes (unusable flag for druidic kit, but druid class is already prohibited); - MISC2A: carried icon patch added to BDash; - MISC9X: BDash fix updated; - NPCHAN, NPPLAT: BDash has much better update; - NPRING01: useless patch - Nalia only usability, but it's already undroppable; - SCRLZY: BDash fix updated; - STAF14: BDash has much better update; - VAMPIRE: unused; - missed BOULDER included; - MMCHAL.ITM: MMPRCONV learning effect fixed - Priest spell flag set instead of Wizard, description fixed; - POLAW4A: spells were messed up, now fixed; - AURHAND: installation moved to TDD Kit Pack section for AURIL kit, effects fixed to match its description (SPAUR6 spell); - unused: HAMMRAID POTNTEST RAIDPLAT SHLDRAID POSP401 A1 ACIDLASH + ACIDLASH.BAM ADDSPEED AGELUG AMBER + AMBER.BAM AMUAG AROW06X (exact copy of AROW06) AROWM1 (exact copy of AROW10) AROWM2 (exact copy of AROW05) AROWM3 (exact copy of AROW04) AROWM4 (exact copy of AROW02) AROWXX AURIL + IAURIL.BAM AX1HDD AXERESIS BALD BIRON + IBIRON.BAM BOOPOO BRACZZ BURGSP CHAN6XX CHAN12ZZ CLCK21XX DARTAID + DARTAID.BAM DDDEATH + DEATHPO.EFF (broken) DDFLICK, DDFLICK2 DDHRTLES + DDHRTLES.BAM DDRELIBK DDVES01A DEFT + DEFTXX.BAM DEVILBAN + DEVILBAN.BAM DEVO01-05 + BLOODEVO.BAM -> BALDUR.BCS fixed DLICHAND DMAIDEN + DMAIDEN.BAM DROWID + BALDUR.BCS fix, DROWXX.SPL->several kits updated; DROWRGSC + DROWRGSC.BAM DVPLAT DWSW1HXX ELROBE + IELROBE.BAM ELVARMX + ELVARMZX.BAM EMERALDE + EMERALDE.BAM ESUNA EYEBALLX GELUGHND GEMINI + GEMINI.BAM GEMINIB + GEMINIB.BAM GEMINIC + GEMINIC.BAM GIVING + IGIVING.BAM GLIMGLM + IGLIMGLM.BAM GRF GUARP HANDQ1 + HANDQ1.BAM HANDZZ + BONEHND.BAM HELMPAT + IHELMPAT.BAM IOUNX1 + IOUNX1.BAM, IOUNXA1.VVC, IOUNXA1.BAM IOUNX2 + IOUNX2.BAM, IOUNXA2.VVC, IOUNXA2.BAM IOUNX4 + IOUNX4.BAM IOUNX5 + IOUNX5.BAM IOUNX6 + IOUNX6.BAM JERA + JERARMR.BAM JERH + JERHELM.BAM JERS + JERSHLD.BAM JORILXX + IJ2HAXE.BAM KRIS LANCE01 + LANCE01.BAM LAWBRING + LAWBRING.BAM, CHAOHIT4.EFF, CHAODAM4.EFF LONESOM + ILONESOM.BAM LPICK01 LTOUCH + ILTOUCH.BAM LYREZ + ILYRE.BAM MINPLATX MINTBAI, MINTBAL2, MINTBALS, MINBALPL -> BALDUR.BCF fixed MINTSWZZ OBSIDWEV + OBSIDWEV.BAM PLAT05XX + bDPLAYER2.BCS(removed), bDPLAYER3.BCS -> fixed POSCR229 POSCRL22 RATCHARM + DRATCHM.BAM RHYTHMSW + RHYTHMSW.BAM RINGBIND + RINGXXZ.BAM RINGKAG RINGKIV RINGSHAR + SHARTE12.CRE fixed (absolutely unnecessary item); RINGYES + YESLIC9.CRE fixed (absolutely unnecessary item); ROBE1 ROBEARM + IROBEARM.BAM RUNEPLAT + RUNEPLAT.BAM RUSTMACE + RUSTMACE.BAM SCRB999 + MSO-A.BAM SCRX75 SCRX78 SCRX79 SCRX80 SCRX82 SCRX83 SCRX84 SCRX85 SCRX86 + SPMI140.SPL, SPMI140A,B,C.BAM, SPHORBRI.BAM, ABIBRIT1.BAF SGCHAN06 SGSW1H16 -> RAZAK01.STO updated SHLDXZ SILEN SINGHND SKELSSSS SLAYER + ISLAYER.BAM SNGOG SPEEDBEL SPIDWAND SPIRAM STAFSSS SUBCHA SUBCON SUBDEX SUBINT SUBSPEED SUBSTR SUBWIS SUCX4 SUNAXE + SUNAXE.BAM SUNFIRE + SUNFIREX.BAM SW1HGG SW1HKK SW1HKOJ + ISWKAZZ.BAM SW2HXZ + IEREVAIN.BAM SWFAL01 + SWFAL01.BAM SWRAP01 SZIENBON TESTPOTN TESTRING TESTSW TRAMAN + TRAMXX.BAM TYREYES + TYREYES.BAM, BEHOHIT3, BEHODAM3.EFF U2HAX5A UMSTR5B UNDHOROR UTSWD4B VIOLET + VIOLET.BAM VORPX1 + VORPX1.BAM VSLAY WAMXXX + IZZJ6SP.BAM WARLOCK + ISTAFWAR.BAM WEEPERZZ + WEEPERX.BAM WILTING + WILTING.BAM YUK YUKAC YUKDEF YUKSEAR ZZ05WE + IZZ05WE.BAM, LAWEDAM2, LAWEHIT2, LAWGDAM2, LAWGHIT2, LAWNDAM2, LAWNHIT2.EFF ZZE6PE + IZZE6PE.BAM, ORCHIT3, ORCDAM3.EFF - ACIDHAND: description, saves bonus fixed; - ADARIOBC, ADARIOSW: description, usability, required STR; - AEGISRNG: description, usability; - AMAROS: description, enchantment, usability; - AMAUNMAC: description; - ANTISW: description, usability, moved to Kit ANTIPALADIN installation; - AQATICSC: description, required STR; - ARAMIS: description, icons; - ARAVORNX: description, icons; - ARDEADX: immunity to charm effect fixed, descritpion, usability; - ARMARK1-3: icons, price, enchantment, descr., moved to Kit MARKSMAN installation; - AROWVEN: icons, price, enchantment, descr.; - ARQUINXX: icons, price, enchantment, descr., weight; - ARWDRAG: effect fixed, description, moved to Kit DRAGON SLAYER installation; - AURILMAL: description, icons; - BCLAW: icons, moved to Kit MALAR installation; - BEARKNFX: description, req. STR, usability; - BELTXX: description, icons; - BLADETRM: description; - BLOOD: usability, description, icons; - BLOODMAL: description; - BMASTAMU: description, icons; - BMASTSW1: description; - BOTABODE: icons; - BREACHAM: description, icons, usability; - BREATHXZ: description, icons, usability; - BSINGCHN: description; - BUCCEPIE: description, icons, usability; - CAIRN: description; - CALHEART: icons; - CELEBRA: description, icons, usability; - CELEBROS: description; - CERBSW2H: description; - CHANTHRN: description, icons, usability; - CITTERNZ: description, icons; - CLCKBS: description, icons, usability; - CONTAGON: description; - CREATE: description, icons, AROW06 instead of removed AROW06X; - CRYPTXX: description, icons; - DARKKNHM: description, usability; - DARKLITE: description; - DARTASD, SP: installation moved to TDD Kit Pack section, icons, descriptions; - DDMAP01: set as Misc(0); - DDPOTNP2: effect duration fixed; - DDRELIC1: not necessary magic ability removed, unsellable, magical flags; - DDVES01: usability (Vesine); - DEADBKX: icons; - DEATHREB: description, usability; - DELVSCUE: effect fixed, description, usability; - DEMCLAWZ: icons; - DETHSTFZ: effects fixed, description, usability; - DHORNX: description, icons, sound; - DIVER: description, icons, effects fixed; - DORATH: description, icons; - DRAGBRCX: description, icons; - DRAWER: description, icons, effects fixed; - DREADW: undroppable; - DROWBMSC: description, icons; - DROWCFLA: description, icons; - DROWDAGX: description, effects fixed; - DROWWARS: description; - DUERGAXX: description; - DWELLAXE: descritpion, req. STR; - ELEHAND: icons; - ELSHUKAR: description, icons; - ELVHUNTB: description, icons; - ENTERI2: undroppable; - ENTROBE: description, icons; - EREBOS: description, icons, TOOLTIP entry; - ERTURING: description, unsellable; - FAITHMCE: effect fixed; - FLAMPLAT: description, usability; - FORESTHM: description; - GHARBOOT: description, icons, TOOLTIP entry; - GHARSW: description, usability; - GIANTGRC: description; - GLORY: description, effects fixed, usability; - GRUNTSWX: description; - HAMFORCE: description, effects fixed - HEAFNALL: icons; - HEALCLCK: description, icons, effects fixed; - HEAVENS: description, icons, TOOLTIP entry; - HELLPIK: description; - HELMDED: description, effect fixed; - ICEPLAT: description, icons, weight, usability; - IOUNX3, 7-9: description; - JUSTSPER: effect fixed, req. STR; - KIBADAY, KIBAXX: description, effects fixed, usability, TOOLTIP entry; BALDUR.BAF fixed; - KING: effects fixed; - LIFELESS: description; - LOTUS: icons, include CMISC1I.BAM; - LV16ROB: effects fixed, description, usability, TOOLTIP entry; - MAGBOTXX: description, icons; - MALICE: description, usability; - MARKBOWX: description, usability; - MHSWD: installation moved to TDD Kit Pack section, description, price, usability, TOOLTIP entry; - MIELIKKI: description, usability, removed AROWM_ arrows replaced by correspondig BG2 arrows, installation moved to TDD Kit Pack section; - MINTELEF: description, icons; - MINTGOH, MINTGOLA, MINTGOLB, MINTGOLR, MINTGOLS: Misc, unsellable, icons, description; - MINTGOLF: description, icons; - MINTRANM: description, icons; - MISERY: description, icons, effects added/fixed (ELFDAM1, ELFHIT1. EFF created); - MISTY: icons, description, usability, TOOLTIP entry; - MITALBRE: icons, description, usability, TOOLTIP entry; - MONGOVIA: description, icons, effect fixed; - MOONBS: installation moved to TDD Kit Pack section; - MOONLITE: description, TOOLTIP entry; - MOORSX: description, TOOLTIP entry; - ORFALOG: icons; - ORRSHLD: description, icons, effects fixed; - PLANDAGG: description; - PLANGARD: description; - PLATBLUE: description; - POISONZZ: description, effects fixed; - POLAW4A: description, effects fixed; - QUAKEHAM: description, effects fixed, TOOLTIP entry; - QUOST: description, effects fixed, TOOLTIP entry; - RHYTHMSD: description, usability; - RINGROB: description, effects fixed; - RINGWWW: description, icons; - RINGX1,2: description, icons; - ROBE2: description, TOOLTIP entry, icons; - ROCKGOL: effects fixed; - ROGUE: effects fixed; - RUNEZ1-10: description, effects fixed, icons; - SAMARMX1: description; - SAMBRACX: description, effects fixed, icons; - SAMHELMX: description, effects fixed, icons; - SASH: description, effects fixed; - SCALBLUE: description, icons; - SCRM104: description, usability (opposing school); - SCRX1-89: usability (opposing school); - SEAHAND: installation moved to TDD Kit Pack section, icons; - SGBAG04: installation moved to TDD Kit Pack section; - SHADCANE: description, icons; - SHAR20: description, effects fixed; - SHARFLAL: description, effects fixed; - SHLDGRAZ: description; - SHLDRED: description; - SHOON: description, effects fixed; - SILBLADE: description; - SINKER: description; - SLINGB1-3: description, icons; - SLINGSLG: description, icons; - SNIPPRED: description, icons; - SPINETAP: description, icons; - SPIRIT: description, effects fixed (bypass res.), icons; - SSCEPT: installation moved to TDD Kit Pack section, icons; - STAFDRAG: description, effects fixed, TOOLTIP entry; - STAFFBES: description, TOOLTIP entry; - STARYM: description; - STUNNER: installation moved to TDD Kit Pack section, descriptions, icons; - SUCX1-3: description, icons; - SVIAN: description; - SW1HBUG: description; - SWANARM: description, icons, effects fixed; - SWDRAGX: installation moved to TDD Kit Pack section, descriptions, icons; - SWINDBLR: description, icons; - SWZZZ1, 2: description, icons, effects fixed; - SYLVCLUB: description, icons, effects fixed; - TFLAIL1-5: description, icons, effects fixed, usability; - THUGBJAK, THUGJACK: description, icons, effects fixed; - TOMB: description, effects fixed; - TOOTHA1-3: description, icons; - TOPAZEYE: description, icons; - TROLLARM: description; - TROLLSL: installation moved to TDD Kit Pack section, descriptions, icons; - TROLSIND: description; - TROUBRAP: description; - TYBBMACE: description; - TYRANT: description, icons, TOOLTIP entry; - U1HAX3A: description; - U2HAX4B: description, effects fixed; - UDAGG5A: description, effects fixed; - UHALB5A: description, effects fixed; - UMSTR4B, UMSTR5A: description, effects fixed; - UNDSLAY: installation moved to TDD Kit Pack section, descriptions, icons; - USHLD3B: description; - VHUNTZ1: installation moved to TDD Kit Pack section, descriptions, icons; - VIOLAX: description, icons; - WATBLOOD: description, icons; - WAUKEEN: description, effects fixed; - WEAVER: description, icons, effects fixed, usability; - WYVCROWN: description, effects fixed; - YOUNG: description, effects fixed; - ZGORGET: description; - ZZ14IN: description, icons, effects fixed; - ZZG7TS: description, effects fixed; - ZZN6GC: description, icons; - ZZSCRL01-03: usability (opposing school); - ZZU6CS: description; - FLAMPLAT.BAF - unknown spell constants; (FLAMPLAT.ITM) *** spell usage fixed ********* - DOVES: recreated and fixed; ************************************************* - DDLETT01 - strange letter, wrong text; DDPLOTA1, DDPLOTA2 - bad description; ************************************************* 15) Spells. - missed SPPR319, Sppr517 included - removed, 'coz they're gonna be patched by DS mod; DS features are not used by TDD; - MARW301: removed, a copy of existing one with 1 modified parameter (level); - SPIN660, SPIN671: removed, a copy of existing one with 1 modified parameter (level) and unknowns; - SPIN695: removed, a copy of existing one with 1 modified parameter (projectile that affects PC as well); - SPIN864: removed, a copy of existing one with 1 modified parameter (level); - SPIN957, SPIN974: identical copies of ToB ones; - SPPR721, SPPR722, SPPR723, SPPR724, SPPR725D, SPPR726, SPPR727, SPPR728, SPPR729, SPPR730D, SPWI723, SPWI818, SPWI918, SPWI919, SPWI920, SPWI922, SPWI923, SPWI924, SPWI925: identical copies of ToB ones; - SPPR731, SPPR732: patching moved to Baldurdash-WeiDU; - SPWI995: removed, unused; - SPIN718, SPIN823: removed, some references to unexisting items/spells, so considered as broken; - SPWI938, SPWI926: exist in BG2 but are not used, TDD versions are completely different, so we keep it for a full overwrite; - SPPR522: fixed THAC0 bonus effect for lvl 21 ('Targettype' set to GlobalTargetExcludingParty(5) as for all other lvls, was TargetSelf(0)); - SPPR429, SPPR430: fixed all effects of 9th lvl and above - Dispell/Bypass resistance(3) flag set (was No dispell/Bypass res(0)); - SPWI823: fixed all effects - Dispell/Bypass resistance(3) flag set (was No dispell/Bypass res(0)); - SPCRON1: updated from Detectable Spell package ((233) effect was missed); - SPBS13 : flag for (233) was Not Dispell/Bypass Resistance (0), set to Not Dispell/Not Bypass Resistance (2) that matches to other spell effects; - SPCERB3: flag for (233) was Not Dispell/Bypass Resistance (0), set to Dispell/Bypass Resistance (3) that matches to other spell effects; - SPPR519: fixed all effects - Dispell/Bypass resistance(3) flag set (was No dispell/Bypass res(0)); - SPWI327: updated from Detectable Spell package (timing and (233) flags were incorrect); - SPPR120: had valid flags set only for the 1st Melee effect; - SPPR630: had invalid flags set for (233) effect; - SPPR217: fixed all effects - Dispell/Bypass resistance(3) flag set (was No dispell/Bypass res(0)); - PRFAITH: updated from Detectable Spell package (was no (233)); - SPPR526: displaying string offset fixed; - SPPO311: had invalid flags set for (233) effect; - SPPR332: effects flag was Not Dispell/Not Bypass Resistance (2), set to Not Dispell/Bypass Resistance (0) (updated from Detectable Spell package); - SPPR417A: (233) Power set to 4 (was 0); - SPPR725: removed, 'coz they're gonna be patched by DS mod; DS features are not used by TDD; + it had wrong STAT ID set; - SPPR730, SPWI921: removed, 'coz they're gonna be patched by DS mod; DS features are not used by TDD; - SPIN117, SPPR111, SPPR202, SPPR406, SPPR412, SPWI702, SPWI803, SPWI804, SPWI907: Bdash + Detectable States; TDD contains - SPIN661, SPIN923, SPIN958, SPIN991: removed, a copy of existing one with 1 modified parameter (level); - SPIN662: removed, BDash has better fix for it (??); - SPIN678: contains BDash fixes, but Wisdom bonus value =18 (in BD - remains 16); - SPPR104, SPWI119, SPWI202, SPWI314: behave as Detectable States spells but use unknown (282) states 33 and 35; removed; - UNUSED: A1 CLONE DDFLEET0 DDFLEET1 ELFSU01-09 (Mage duel) MIASMA PRBLACKH: saves for effects fixed; + BHSB, BHSC.BAM PRFAITH - removed from Detectable Spells as well; SPACID: description, spell school; SPAMAZ01 SPAMNE SPBLAD + FSW.ITM SPBS2 (CLAB_) SPBS8 (adrenalin rush) SPBS9 (fireball) SPBS10(lower resistance) SPBS12(improved haste) SPBS13(true sight, DS) SPBUCC1 SPDROWB1 SPFG2 SPFR6 SPHOL3 SPHOL4 SPIN952X + SPRBOAC.BAM SPINDIS SPINF20 SPMED SPNINJ2 SPNINJ3 SPPIT2 SPPO103-401 (all SPPO spells are unused) SPPR218 SPPR951 SPPR952 SPPR965 SPPR967 SPPR968 SPPSI11-13 + PSIBOOK1.ITM, PSIX5.BAM SPPSI21-24 + PSIBOOK2.ITM, PSIX4.BAM SPPSI31-33 + PSIBOOK3.ITM, PSIZ1.BAM SPRB004 + SCR44, SCR45.ITM, SPRB004A-C.BAM SPRHYTH1 SPRUNE SPSELF7 SPSELL1 SPSELL3 SPSPHEAL SPSVIRF6,7 SPWINEG STEAM SUPER VAMP12 VIS ZOSUM01-09 - MMCHAL7, 8: spell icon changed to red one; - MMPRCONV, MMWICONV: set the same description; - MMCHAL1-9: descriptions removed 'coz they are all referenced to from MMPRCONV and MMWICONV via 2DA; - DROWXX: installation moved to TDD Kit Pack section; - SPMYST14, MYST1-13: installation moved to TDD Kit Pack section for MYSTRA kit; - PODESE01, POLITE01, PONITE01, PORAIN01, POSNOW01: following 2nd (..02) spell casting now refers to the new POFAKE spell; _02 spells set removed; - PRFAITH, SPPR524: identical Priest spells (are they necessary both???), Power changed to 5, description unified; PRFAITH seems to be unused (removed); - SGINVIS: flag of all effects fixed (TargetSelf); - SPAER1, 2: installation moved to TDD Kit Pack section for AERIAL kit, casting sound fixed; - SPAMAUN1-4: installation moved to TDD Kit Pack section for AMAUNATOR kit, casting sound fixed; - SPAMAZ01: installation moved to TDD Kit Pack section for AMAZON kit, attack damage bonus flag set to TargetSelf; - SPAQUA1,2, SPAQUQ3: installation moved to TDD Kit Pack section for AQUATIC kit, casting sound fixed; - SPAUR1-7: installation moved to TDD Kit Pack section for AURIL kit, SPAUR6 description fixed; - SPBAX1(A)-4(A): installation moved to TDD Kit Pack section, fixed some features/references; - SPBRE1-3: fixed, as description says it shouldn't be affected by target's resistance, so all effects set to Not Dispell/Bypass Resistance(0); the same fix added to BaldurDash package for BG2 SPWI608, SPWI513, SPWI903, SPWISH26, SPWISH38.SPL; - SPBSHP, SPBSAL, SPBSBL: missed spells added to TP2; - SPBS4: fix for Magic Missile as BDash does; - SPBS5: fixed, as description says it shouldn't be affected by target's resistance, so all effects set to Not Dispell/Bypass Resistance(0); - AP_SPBS11: added to CLABFI07 kit at level 8 (decresing spellcasting time when PC changed to FIGHTER_MAGE); - SPBURG1,2: installation moved to TDD Kit Pack section for BURGLAR kit; - SPCERB1: fixed, as description says it shouldn't be affected by target's resistance, so all effects set to Not Dispell/Bypass Resistance(0); - SPCERB4: effects' flags ordered; - SPCLMH1-3: icon fixed (unused but still...), installation moved to TDD Kit Pack section, created items number fixed; - SPDARKK1-5: installation moved to TDD Kit Pack section for DARK kit, descriptions removed as useless; - SPDELV1,2,3,5: installation moved to TDD Kit Pack section for DELVER kit; - SPDEM1-3: installation moved to TDD Kit Pack section for DEMON kit; - SPDREAM1,2: installation moved to TDD Kit Pack section for DREAM kit; - SPDRAG,1,2: installation moved to TDD Kit Pack section for DRAGON kit; - SPDROWA1, C1-C4, R1-R4: installation moved to TDD Kit Pack section, descriptions removed as useless; SPDROWC3 effect's flags for 1st lvl fixed; - SPDUER1: installation moved to TDD Kit Pack section for DUERGAR kit; - SPEYE1-3: installation moved to TDD Kit Pack section for EYE kit; - SPFOR1-7: installation moved to TDD Kit Pack section for FOREST kit; - SPFR1-5: installation moved to TDD Kit Pack section, descriptions removed as useless; - SPGIANT1,2: installation moved to TDD Kit Pack section for GIANT kit; - SPGR1,2: installation moved to TDD Kit Pack section; - SPGUAR1: installation moved to TDD Kit Pack section for GUARDIAN kit; - SPHEAL1-6: installation moved to TDD Kit Pack section, effects' flags set to Bypass Resistance for healing spells; - SPHOL1,2: installation moved to TDD Kit Pack section for HOLY kit, descriptions removed as useless; - SPMAL1-8: installation moved to TDD Kit Pack section for MALAR kit, descriptions removed as useless; SPMAL4 - protection from itself effect added; - SPMARK1-3: installation moved to TDD Kit Pack section for MARKSMAN kit, descriptions removed as useless, created items number fixed; - SPMERC1-3: installation moved to TDD Kit Pack section for MERCHANT kit; - SPMH701: installation moved to TDD Kit Pack section for MAGE_HUNTER kit, added Detectable Spell effect (Spell Turning); - SPMI101: fixed to match its description; - SPMI102: displayed portrait icon changed to "prot. from normal weapons" instead of "prot. from magic" - the spell actually makes caster very vulnerable to the magic; - SPMI103: fixed to match its description; - SPMI108: fixed to match its description; - SPMI109: THAC0 bonus added, fixed to match the description; - SPMI110: description updated; - SPMI111: duration fixed; - SPMI117: effects set to Dispell/Bypass Resistance(3) - was a mess with that, Power fixed; - SPMI120: duplicating effects removed; - SPMI123: casting speed fixed; - SPMI124: effects set to Not Dispell/Bypass Resistance(0); - SPMI125: Power, duration and several effects flags fixed; - SPMI126: duration and several effects flags fixed; - SPMI127: Power, duration and several effects flags fixed; - SPMI129: duration and several effects flags fixed; - SPMI130: duration and several effects flags fixed; - SPMI131, B-G: Power fixed, effects set to Dispell/Not Bypass Resist.(1); - SPMI135: useless 31-40 lvl effects removed; - SPMI136, SPMI137: some effects fixed; - SPMI142,D, SPMI143,D: some effects fixed; - SPMIN1,2: installation moved to TDD Kit Pack section for MINSTREL kit; - SPMINTD: some effects fixed, mage school; - SPMUS1-3: installation moved to TDD Kit Pack section for MUSICIAN kit, useless effects removed, SPMUS3 fixed; - SPNIN12: installation moved to TDD Kit Pack section for NINJA kit, spell level fixed; - SPNINJ4: bypass resistance; - SPPAL1-13: installation moved to TDD Kit Pack section for ANTI_PALADIN kit, descriptions removed as useless; SPPAL1: casting speed fixed, spell level fixed, Power fixed; SPPAL10: strange item disallowances removed (kit description doesn't say anything about that), fixed - immunity to curses and diseases; SPPAL13: Melee abilities fixed, Display string patched offsets fixed; SPPAL2: dispell/not bypass for all effects; SPPAL3, 6, 7: spell level fixed; SPPAL8: saves fixed; - SPPIT1: installation moved to TDD Kit Pack section for PIT kit; - SPPR114: Power and Damage bonus fixed; - SPPR115: TargetSelf, Power fixed; - SPPR117: Power fixed; - SPPR118: Not bypass resist. to all effects; - SPPR120: Power fixed, DS effect probability fixed, patched strings offset fixed; - SPPR121, SPPR122: some effects fixed, 1 missed effect added; - SPPR123: casting speed fixed; - SPPR124: 3D effect - bypass res., string patches removed (already has valid strrefs); - SPPR215: casting speed fixed, set for All clerics, 'cos SPPR128 duplicates it for Clr/Rng, SPPR218 removed; - SPPR216: some effects fixed; - SPPR217: Power fixed; - SPPR320: values<->description, Power fixed; - SPPR321: spell timing/flags fixed; - SPPR324: not dispell/bypass res.; - SPPR325: Power fixed; - SPPR326: Power, dispell/bypass, time; - SPPR327: Power; - SPPR330: time; - SPPR331: Power; - SPPR332, 333: effects time; - SPPR417A: DS effect Permanent; - SPPR418, SPPR419: description, target - switched to caster's party 'coz it's impossible to make a combination Target/Caster's party; - SPPR420: Power, new spell protections and web/entangle overlay resistance added; - SPPR421: Power, new spell protections added; - SPPR423: optimized and fixed; - SPPR424: casting speed; - SPPR426: small fix for 1st lvl; - SPPR427: Damage changed to Instant/Limited instead of Permanent (???); - SPPR429: Power, added protection from itself (non-cumulative); - SPPR430: Power, missed lvl 10 ability added; - SPPR431: Damage value fixed; - SPPR432: Power; - SPPR518: spell duration; - SPPR519: Power; - SPPR520: Power; - SPPR521: Power; - SPPR523: Power, Protection from itself (instead of Wizard Eye that is a wizard spell and couldn't be cast by the same caster); - SPPR525: casting speed, creature types fixed; - SPPR526: spell duration fixed; - SPPR527: Power; - missed SPPR527D installation added to TP2; - SPPR528: Power; - SPPR529: very small fixes; - SPPR615: Power; - SPPR616: Power; - SPPR618: some fixes, it's an exact copy of SPPR619, SPPR619 removed, SPPR618 set for All Priests; - SPPR622: effects fixed; - SPPR625: spell duration; - SPPR629, SPPR736, SPPR737: not dispell/bypass res.; - SPPR630: Power, 1 effect flags; - SPPR733: saves for all effects, PORAISE1.BAF fixed to raise Player1 as well; - SPPR744: Power, some flags; - SPPR747: Power; - SPPR751: spell duration; - SPPR752: times; - SPRB999: Not Dispell/Bypass res., DS effect added (LevelDrain); - SPRHYTH2-7: installation moved to TDD Kit Pack section for RHYTHM kit; - SPSAM1-3: installation moved to TDD Kit Pack section for SAMURAI kit; - SPSE201, 212, 305, 307, 408, SPSEL1-5: installation moved to TDD Kit Pack section for SELUNE kit, descriptions removed as useless; SPSE408 - Dispell/Bypass for all effects (BD patch for SPWI408 as well); - SPSELF1-6: installation moved to TDD Kit Pack section for SHADELF kit; SPSELF2: Bypass resist.; - SPSELL2: installation moved to TDD Kit Pack section for SELLSWORD kit; - SPSHAD1-3: installation moved to TDD Kit Pack section for SHADOW kit; - SPSHAM1-4: installation moved to TDD Kit Pack section for SHAMEN kit; - SPSHAR1-5: installation moved to TDD Kit Pack section for SHAR kit; - SPSLING1: installation moved to TDD Kit Pack section for SLINGER kit; - SPSNIP1: installation moved to TDD Kit Pack section for SNIPER kit; - SPSVIRF1-5: installation moved to TDD Kit Pack section for SVIRFNEBLIN kit; - SPSWIND1,2: installation moved to TDD Kit Pack section for SWINDLER kit; - SPSYLV1-7: installation moved to TDD Kit Pack section for SILVAN kit; SPSYLV1: abilities for lvl 12-40 added; SPSYLV5: lvl 20 effect flags fixed; - SPTACT1-4: installation moved to TDD Kit Pack section for TACTICIAN kit; - SPTHCR: installation moved to TDD Kit Pack section for DROWA kit; - SPTHUG1: installation moved to TDD Kit Pack section for THUG kit; - SPTIEF1-6: installation moved to TDD Kit Pack section for TIEF kit; - SPTPUS1-4: installation moved to TDD Kit Pack section for TEMPUS kit; - SPTRACK1-4: installation moved to TDD Kit Pack section for TRACKER kit; - SPTYB1-4: installation moved to TDD Kit Pack section for TYBBOCH kit; SPTYB4: not bypass res. for most of effects; - SPVAMH1,2: installation moved to TDD Kit Pack section for VAMPIREHUNTER kit; - SPVIND1-3: installation moved to TDD Kit Pack section for VINDICATOR kit; - SPWAR1-7: installation moved to TDD Kit Pack section for WARLOCK kit; - SPWILD1-4: installation moved to TDD Kit Pack section for WILDERNESS kit; - TROLLSL1: installation moved to TDD Kit Pack section for TROLL kit; - TYR1,2: installation moved to TDD Kit Pack section for TYR kit; TYR2: bypass res. for all effects; - SPWI225: Power; - SPWI226: Power, save bonus; - SPWI227, 228: Range, set as dispellable, Power; SPWI228: icon; - SPWI229: Power, dispellable; - SPWI327: Range; - SPWI328: Power; - SPWI329: Power; - SPWI428: Power; - SPWI528: Power; - SPWI728: Power; - SPWI729: Power; - SPWI819: bypass res.; - SPWI821: Power, casting sound; - SPWI823: Power; - SPWI824: Power, last effect; - SPWI827: spell fixed; - SPWI828: Power; - SPWI968: Power; - SPWI969: not dispell/bypass res.; - SPWI973: casting speed; - missed PALREP.SPL restored from BP package + ANTIPAL.BAF; - SPSEL2 fixed to be of AP_ style; - SPMINTI: some effects fixed, but MINTEYES.BAF is broken - has unknown spells; *** spell recreated to avoid changing NPC's OVERRIDE script, SPMINTID.SPL added, must be checked if it actually works; MINTEYES.BAF is not necessary anymore; - SPMI104: spell fixed; *** spell recreated to avoid changing NPC's OVERRIDE script, SPMI104.BAF is not necessary anymore; - SPMI112: spell is incomplete (+ BLACKMTL.BAF, 1966 spell ID); *** spell recreated to avoid changing NPC's OVERRIDE script, BLACKMTL.BAF is not necessary anymore; - SPMI106: spell is incomplete (keeping in mind its description); *** spell recreated to avoid changing NPC's OVERRIDE script; spell is simplier now, without protecting effects and consequtive dispelling; SPMI106.BAF is not necessary anymore; - SPMI136: spell fixed, SPMI136A, SPMI136B spells added to support a new spell mechanism; - SPMI137: spell fixed, SPMI137A, SPMI137B spells added to support a new spell mechanism; - SPWI528: spell fixed, SPWI528A spell added to support a new spell mechanism; - SPMI124: spell fixed, WHITEMAG.BAF is not necessary anymore; MINTEYE2.BAF is not used anymore; ********************************************************************************* - SPPR121, SPPR122, SPAUR4 - projectile type=1, for Burning Hands it's =22; ********************************************************************************* 16) TDD->ToB transition fixed. - DDMARY.CRE : name fixed, dialogue fixed; - ARPO10.ARE : door fixed; 17) STOres; - patching of BG2 stores (20 pcs) changed to pure WeiDU; - all stores revised and fixed; - unused: BGSELL1A 18) BAM/MOS. Unused BAMs: SPTEST01 IMHORN - START_ MOS series modified - version number removed from graphics; 19) All kits revised, spell usage/quantity optimized. ********************************************************************************* ApplySpell : BGARIVAL, BOATARTY, BOATSCOP, DEMRIAT1, RAISEART, RIATPLAG, TARTFOIL 1964 1964 1964 1964 1964 1964 0 ForceSpell : MAGFITER 0 ********************************************************************************* To do: - biographies for YESLIC, MONTARON, XZAR, SHARTEEL (both patches for TDD and BGT) - biographies for VESINE; - need to polish ARPO set by adding ambients; - some extra/messed doors left; - DDLETT01 - strange letter, wrong text; DDPLOTA1, DDPLOTA2 - bad description; - It's necesary to update SOUNDSET 2DA for the newly added/replaced animation slots - TDD journal system is dramatically poor - it must be updated... in time *********************************************************************************