Version 1.5  
 
Menù:
 
 

 

 

 

[.:Return To Trademeet:.] 

.: INTRODUCTION :.

Return To Trademeet is a total conversion (mod) for Baldur's Gate 2: Throne of Bhaal.

A total conversion is a complete alteration, using the engine of an existing game as a basis, the game in this case being Baldur's Gate 2.

RTT (Return To Trademeet) takes place in Trademeet, after the defeat of Melissan in Throne of Bhaal. For more info, see: Features and Story Line

The official website is: http://rtteng.altervista.org

 

.: REQUIREMENTS :.

Return To Trademeet needs Baldur's Gate 2: Throne of Bhaal version 26498 to function.

 

.: INSTALLATION :.

Install Shadows of Amn, then Throne of Bhaal and apply the 26498 patch. Create a new Shadows of Amn game, wait till you see the first Irenicus cutscene and exit (the last point is fundamental! If you skip it you will have to uninstall and reinstall Return To Trademeet).

Unpack RTT15.rar into the directory where Baldur's Gate 2 is installed and run Setup-RTT.exe.

MAC (OS X) users have to move the files from the folder "RTT\MAC\" to the "BGII - SoA" one. Then, run Setup-RTTMac.command.

There are two components:

1- Main: the main files. The component isn't optional.

2- Tiz: graphics. The component isn't optional.

At the end of the installation, you'll need few minutes to let your pc to convert graphics from .tiz to .tis.

When the convertion finishes, you'll have to run Baldur's Gate 2 as usual to play Return To Trademeet.

 

.: UNINSTALLATION :.

To uninstall or reinstall this mod, run Setup-RTT.exe (or Setup-RTTMac.command if you are an OS X user) and follow the instructions. You'll have to manually delete this readme.

 

.: COMPATIBILITY :.

Return To Trademeet isn't compatible with any NPC mods, quest mods or other total conversions. It's compatible with some tweak mods, spell mods and item mods. Just Remember to install them after RTT.

For example, components 1, 2, 3, 4, 7, 11, 12, 14 and 27 of Weimer’s Ease of Use pack are compatible with RTT. The other ones are incompatible or useless.

 

.: SOUNDTRACK :.

Version 1.5 has a new way to remove and restore the soundtrack. When the installation ends, you'll find two new files in the folder "BGII - SoA": "BYEMUSIC.BAT" and "RESTOREMUSIC.BAT". Run the first one to remove the soundtrack and the second one to restore it.

 

.: FEATURES :.

Quest

1 Large Main Quest

6 Large Sub-Quests

Many Mini Quests

Kit

 About 20 new kits

Item

120 new items (and their new icons)

Spell

60 new spells

Areas

130 areas

Monster and Co.

400 minor NPCs

+20 new enemies

Major NPCs

9 NPCs (Alenina, Ararin, Bolfain, Brent, Derek, Gilian, Imoen, Venisia and Volg)

Special NPC

1 special NPC

Dialog

280 dialogs

Many banters, interactions and interjections

Soundtrack

10 about new musical tracks

Journal

Many detailed journal updates

Language

Italian and English

Hours of Gameplay

Roughly 25-30

Did I forget anything?

Sure! Try RTT and find it!

 

.: STORY LINE :.

After your last great battle, you decided not to become a god. Since then, a year has passed. All of your companions from that time have left your side and now follow their own paths.

In all of this time you have lived in many cities, but you never remained in one for more than a month.

You were surprised at how quickly people seemed to forget what you had done for them. The only cities that still show you any gratitude are Suldanessalar and Trademeet, and even they are slowly forgetting you.

During your travels you started to feel nostalgia for the place in which you grew up. Often during the night you dreamed of Candlekeep, with all of its towers, all of its walls, and of the happy men who lived there. Sometimes, you dreamed of Gorion. In these dreams, Gorion spoke to you. He invited you to come back to Candlekeep, and to find him. His image appeared very clearly to you, almost as if it were real. These dreams were not like the others, in which he had always seemed nothing more than a dark, ghostly figure.

Your desire to once again see the town in which you were born increased steadily. Then, one day, a messenger delivered to you a letter written by the monks of Candlekeep. They ask you to meet with them, because they have to speak to you about something very important that they have discovered, though they write that there is no need to be hasty. Whatever it is, it is too important to be described in the letter.

Your desire to see familiar places was great, and in a few day's time you were already travelling. Now, after a week, you are in Trademeet for a rest. You are hoping to be able to stop here for two or three days in order to recover your lost energy.

And now the story begins!

 

.: FAQ :.

Can I still play Shadows of Amn or Throne of Bhaal if I install RTT?

No, you'll have to uninstall Return To Trademeet to be able to play the original Baldur's Gate 2 again.

Is RTT a weidu mod?

Return To Trademeet is the first 'half-weidu' total conversion!

'Half-weidu'? What do you mean?

Total conversions have no reason to be weidu. Weidu lets us install many mods all together, but RTT is incompatible with any mod (read above for the few exceptions). So, a conversion into this format would bring no advantages, just bugs. RTT uses Weidu installation to give the user a sense of familiarity with other BG2 mods.  

Is there an alternative not-weidu installation?

From version 1.5, yes. A few players reported that the weidu setup didn't work for them. Take a look at the folder "RTT/ALTERNATIVESETUP/", run the readme and follow the instructions. The alternative setup is not recommended if the weidu setup works.

Which are the differences of the new versions (1.4 and 1.5) and what about the future of this mod?

Version 1.4 fixes many bugs, improves some aspects and adds more intensive interaction among NPCs. Version 1.5 is mainly focused on items and their icons, on fixing a couple of bugs and on the alternative setup. Version 1.6 will be focused on...?

Can I play a multiplayer game?

Yes, you can. However, Return To Trademeet, wasn't planned for this purpose.

At the end of Throne of Bhaal I was a God. What the hell has happened?

I've always had the sense that Baldur's Gate 2 is for a good-neutral character, for someone who wouldn't desire to become a deity. Like the beginning of Shadows of Amn, where you have Minsc, Jaheira and Imoen as companions, you have to accept this. Try to pretend you didn't choose to sit among the gods. If you can't do that, well... I fear you should unistall RTT.

Can I import my old character?

Sorry, you can't. You'll have to create a new one.

What about bugs? Will I find them?

Possibly, yes. Please, write me if you find one (rtt-mod@libero.it)

Where does the mod begin?

Return To Trademeet starts in Trademeet.

Do I start as a fortieth level character?

No, you start as a 2.500.000 xp character. You will be able to regain fortieth level, but it will depend on the party, on the quests you will face, etc.

Why 2.500.000 xp? I was stronger at the end of Throne of Bhaal!

During the last year you have had a lapse in your skills due to inactivity. However, don't be afraid; a few quests and you'll be stronger than ever.

I noticed NPCs (except for Imoen) have less levels than me. Why?

There are two answers: 1- to give you the sensation you are still the powerful Child of Bhaal, a superior being (but not a deity), and 2- to give you a new game experience in which you are the master of the party and your companions are the pupils, even if you need them to win the hardest battles.

How much does Return To Trademeet cost?

By installing this mod you have agreed to pay me 100€ into my bank account, number 001027... Ok, ok, I'm joking! You have to pay nothing!

 

.: TRANSLATION :.

The only file to translate is setup.tra, that can be found in RTT\Languages\*language to translate from*\

When you finish it, or for any questions, write me: rtt-mod@libero.it

 

.: CREDITS :.

Author: Al 17 (Dario)

Translators: Al 17, Alessandro and Roberto

Proofreader: BigRob, Sir BillyBob, Kathryn, Janusz, Andyr, Beyshaliban, Roger, Kristian and Gaias

Support and other: John, Kelvan, Lord Mage's, The_bigg and http://www.spellholdstudios.com the best modding comunity!

Mirror: TheWizard (IEGMC), Dragon's Hoard and Spellhold Studios

 

.: VERSION HISTORY :.

Changes, additions and bug version 1.5

  • Added 46 items to replace the old ones of SoA and ToB
  • Added new icons for all the new items (about 120)
  • Samuel is the only 'common' merchant in Trademeet now
  • When you buy the items from Kristian, they'll have their own price
  • Setup counts two components now (and there's a new way to remove the soundtrack)
  • Added an alternative setup if the the original one doesn't work for you
  • Added an odd merchant in Trademeet to let you to quickly and easily increase your reputation
  • Less kits in the view of the next version
  • "Divine axe" fixed (no regeneration)
  • The conversation about the kidnapper of Alenina with the mayor will noe continue
  • The conversation with the hermit will now continue if Alenina is in the party
  • Gilian can now join the party again when Drizzt says goodbye
  • Derek, Gilian and Venisia won't follow you if you don't join the arena (and fixed connected bug)
  • Bolfain won't say you broke your promise as he disperses the ashes of his brother

 

Changes and additions version 1.4

  • Starting xp: 2.500.000
  • Added few items at the beginning
  • Prevented playing "Throne of Bhaal" by mistake
  • Removed Elves and Drow quest
  • Journal updates will be deleted one day after the end of the quest
  • Minor journal updates will be deleted at chapter 3
  • Kit abilities improve at high levels
  • Removed drow kits
  • Removed evil paladin kits
  • Removed evil ranger kit
  • Priest of Tempus has +1 attack per round
  • Enchanters can cast RTT spells too
  • New item descriptions by Kelvan
  • Removed armor from the Easy Enemy
  • Waiting for Berlil, you can rest for one week at the Trademeet inn

(npc)

  • Imoen starting xp: 2.500.000
  • Other NPC starting xp: 1.000.000
  • NPCs have some stronger items
  • Removed Aerie, Jaheira, Viconia and Anomen
  • Added 70 NPC interjections
  • Added 60 NPC banters
  • Added 30 NPC interacts
  • NPCs can rejoin the party if you got rid of them (only in chapter 2)
  • Changed statistics of some NPCs
  • Derek is now lawful neutral
  • Derek has some thief skills
  • Derek's first class now at level 10
  • The kidnapping of Alenina has some new content
  • The cloak of Alenina sets AC 5
  • A new and 'more elvish' portrait for Ararin
  • Volg is now and will always be evil

(quest)

  • Less enemies (about 20%)
  • Say goodbye to absurd resistances
  • Starting reputation can increase or decrease 
  • Duergar are 'smarter' (improved AI and/or items, etc...)
  • Three kinds of beetles
  • Removed one area of the quest "Duergar and dwarves"
  • Removed Ankheg from the quest "Duergar and dwarves"
  • Added some traps
  • Sorlan has a new present
  • Sorlan can work Ankheg shell
  • Easier riddles: less answers for the wiser
  • Lord Signax’s Keep can be reached only if Gilian is with you
  • Trained orcs are 'smarter' (improved AI and/or items, etc...)
  • Cyclops are 'smarter' (improved AI and/or items, etc...)
  • Added a few traps and ambushes
  • Orcs are 'random walking' if neutral
  • Cyclops will afflict you with confusion
  • Added random treasures to orcs
  • Orcs will remove their treasure if the quest ends in a specific way
  • Flesh Eating Zombies are 'smarter' (improved AI and/or items, etc...)
  • Dark Ghosts are 'smarter' (improved AI and/or items, etc...)
  • Regenerating Ghasts are 'smarter' (improved AI and/or items, etc...)
  • You are damaged by the element the White Ghosts (previously little ghosts) aren't immune to.
  • You need to unlock two doors to meet King Strohm
  • Added containers with un-dead and treasure
  • Bandages cure disease too
  • Added undisarmable traps in the areas of the "Claire" quest
  • Removed one area of the "Claire" quest
  • The arena now has a few traps
  • The arena has two new travel zones
  • Flags will be destroyed at the end of the Arena
  • A new graphic for the bandits' camp in the quest of the relic
  • Added a check for your intelligence/wisdom to immediately know the true area the relic is hidden in
  • Say goodbye to the 'sewer' area
  • Helping the giant who cries will increase your reputation
  • A new graphic for the giant who cries area
  • Lord Signax's pigs aren't marathon runners now
  • You have only one area to search for the key among the yetis
  • Yetis are 'smarter' (improved AI and/or items, etc...)
  • You can choose to batter down the gate without the key
  • Drizzt's level is now appropriate
  • Removed one area of the quest with Drizzt
  • Storm Trolls are 'smarter' (improved AI and/or items, etc...)
  • Salamanders are 'smarter' (improved AI and/or items, etc...)
  • Added a short 'cut-scene' for the fall of the bridge
  • Hell is now an illusion made by the silver dragon
  • No containers in hell
  • No sprite in hell
  • No personal comments in the riddles
  • The demon who gives you the tools will say something if you haven't got all the stones
  • Stones and tools are destroyed at the end of the quest.
  • Greater fire elementals are 'smarter' (improved AI and/or items, etc...)
  • Greater air elementals are 'smarter' (improved AI and/or items, etc...)
  • Greater earth elementals are 'smarter' (improved AI and/or items, etc...)
  • Hobgoblin's first arrows are nicer
  • Now there are just few elementals when Lilloz gives you the key
  • Removed two areas from hell
  • Added a few traps to hell
  • Where the party is divided, some elementals will look for your companions and you after a few minutes
  • A new way to get the last demon
  • Now there is only one area before the silver dragon's lair
  • A new graphic for that area
  • A new graphic for the silver dragon’s lair too
  • A new graphic for the last area before Candlekeep
  • Say goodbye to the evil Minsc and his level 
  • Merchants have five new kinds of arrows

(bug)

  • A better way to play music
  • RTT's spells are now assigned correctly
  • Many kits descriptions are now corrected
  • Kits proficiencies, abilities and thac0 work properly
  • Explosion if double damage for the Explosive Sword
  • King Strohm's ring fixed
  • The Tomas’ magic potion will work even if the NPC is resurrected
  • The icon of the flags are centered
  • The Younger Sister sword is usable
  • The Amulet of Healing works properly
  • The icon of the Cloak of the Dryad is the right one
  • Say goodbye to the Fire Gauntlet
  • Bandage's bam fixed
  • Trademeet is now explored
  • Windspear is now explored
  • Candlekeep is now explored
  • Trademeet is quite deserted at night
  • The blacksmith of Trademeet is cheaper
  • Fixed a bad worldmap link (Arena-Trademeet)
  • There are now definitely ten flags
  • The Mephit of the Riddle will be always neutral
  • Dolfin and Sorlan are far from Aldyn
  • The hurt paladin in the tomb will take the right way
  • Edwin now takes the right way
  • Removed the second xp bonus from Mazzy
  • Your guide to Alenina will not magically disappear
  • Alenina will be in Trademeet even if you choose the not-violent way to solve her quest
  • Reputation increases if you entrust the orphan to the priest of Waukeen
  • The summoned demon knight has only his spells
  • Bruenor always takes Drizzt away
  • Gilian's attacks per round fixed
  • Gilian will become an enemy if you attack North
  • Gilian, Derek and Venisia appear after the arena if they're not already in the party
  • Imoen now has a squirrel!
  • No sprite during battles
  • Ellesime doesn't know Italian now
  • Interjections fixed 
  • Never-ending Claire's interjection fixed

 

.: COPYRIGHT :.

BALDUR’S GATE, BALDUR'S GATE: TALES OF THE SWORD COAST: © 1999 BioWare Corp. All Rights Reserved. Baldur's Gate and Baldur's Gate Tales of the Sword Coast are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay under license. The BioWare Infinity Engine is a trademark of BioWare Corp

BALDUR'S GATE II:  SHADOWS OF AMN, BALDUR’S GATE II: THRONE OF BHAAL: © 2000, 2001 BioWare Corp. All Rights Reserved.  Baldur's Gate, Throne of Bhaal, and Shadows of Amn are trademarks owned by Wizards of the Coast, Inc. and are used by Interplay under license. All Rights Reserved. The BioWare Infinity Engine is a trademark of BioWare Corp. All Rights Reserved.

Return To Trademeet is not developed, supported, or endorsed by BioWare Corp., Interplay, or Black Isle.

The author will not be held responsible for any damage caused to Baldur’s Gate II: Shadows of Amn, Baldur’s Gate II: Throne of Bhaal or the computer as a result of the downloading or installation of this package. If you wish to play this modification, then do so at your own risk. Support may be given to you in case of problems at the Spellhold Studios forum (http://forums.spellholdstudios.net) but note that you might not always be given assistance with any troubles that you have, although the best effort will be put in to troubleshooting bugs, due to availability of me on the forums.

This is a community modification, created for free and as a hobby, and you are welcome to distribute among your peers as much as you like.  However, please credit the author of the modification if you intend to:

a)     Build modifications to be installed on top of RTT

b)     Use any part of the mod as a template to create part/all of a modification/fixpack/tweak that you intent to release to the community

Finally, you may NOT take any part of, or all of, this package and redistribute it in an altered form under the names of the authors. Also, you may NOT redistribute the entire package in an altered/unchanged form under your name unless given express permission by the authors of this mod.