Introduction
This is actually the read me of the stand alone Kido, but he is part of the bigger mod I'm working on: The Mod for the Wicked. This mod now must have a PG-13 warning! This mod was made, for one part, to increase roleplay. I am against any evil act in real life and none of the things presented in the Kido mod or the entire Mod for the Wicked should in any way be copied in to deeds preformed in real life!
Version 7 adds no extra content, but changes the files, so that later Kido can be easily integrated into the MftW.
Though Kido has been bug-tested already for quite a bit, he might still contain bugs. I should put more times in to tests, but I'm quite impatient. So that is why it is already out. Please report any bugs to his forum called The Mod for the Wicked at Spellhold Studios (which is the bigger mod he is part of)
Kido requires ToB to work.
Compatibility notes
There are no specific install order requests, so install this mod before all mods that are listed as needing to be installed last. As far as known there are no more compatibility problems. There is one with Refinements versions that are older then version 3.
BACK TO TOPInstallation
Windows
Kido, is packed as a rar file. The files can be extracted from the archive using WinRar. If properly extracted (that is extracted into your Bg2 folder), you should have a kido folder, and Setup-Kido.exe in your BG2 folder. To install, simply double-click Setup-Kido.exe and follow the instructions on screen.
Please re-run Setup-Kido.exe in your BG2 folder to reinstall, uninstall or otherwise change components.
Components
List of currently available components (though it is not really worth mentioning):
Kido, The Jester
Kido's portraits
My tip is to take a look at the portraits first before installing them. You can view them by going to the Kido folder and then look in the portraits folder.
Frequently Asked Questions
Q: Where can I find Kido?
A: In the Five Flagons Inn. He either be in the basement, where he will is applauding for Biff the Understudy, or upstairs depending on what you've done before you pick him up.
Q: Is Kido not of an illegal alignment?
A: Yes, he is, but he has an explanation for this. (even with a certain mod installed he is not illegal anymore, but I didn't base it on that)
Q: I've killed the mad cleric in the docks district. Did I now kill the possibility to do Kido's quest?
A: Yep, you did. To still be able to do it use CLUAConsole:CreateCreature("dolf"). It is not the same one, but trust me that you need that one.
Q: He, I slept like days in game at, so that Dolf might be finished with his ritual. When does that happen? I mean he doesn't even talk to me anymore.
A: There are actually two checks. One is a timer and one is Kido's level. This is in order to prevent a too powerful weapon to emerge very early in the game. He doesn't talk to you anymore, simply because he is angry cause he already told you to wait.
Q: Wha! Kido is talking all weird and stuff. What must I do or is that part of the game?
A: Yes and no. If he is talking his usual weird stuff, then yes it is part of the game. However, if he just saying all strange lines that are obviously not his, then you strings got mixed up. Hover over Kido with the pointer and hit the T key. After a few seconds you should have control again and he should be he usual perky self again.
Q: Do you have a tip for playing with Kido?
A: Do consider taking him into a more neutral party (at least combined of several alignments) for Kido shines in his wickedness around good guys (also with evil ones, but i.e. the banters with Minsc are considered very good)
Q: I want spoilers! I want to know every possibility in which Kido talks.
A: Go to the forum. It is your best option for these kind of things. For instance; all interjections that are possible are mentioned there.
Q: I've found a bug / incompatibility / have a suggestion!
A: Contact me and I'll deal with it as soon as possible.
Q: I've found a grammar error!
A: Again, contact me and I'll change it.
Q: I want to translate the mod!
A: Great, really great! I love to have it in multiple languages. Contact me or go to the forum and will talk. Oh, of course you will get all the credit for translating.
Version History
Version 7.0:
- Complete revision of all important files to the Mod for the Wicked prefix: MW
- Little corrections.
- Very small bug removed.
Version 6.0 till 6.1:
- Complete revision of many globals for better implementation into MftW
- Little corrections.
Version 5.3:
- Implemented the CD_STATE_NOTVALID check, making it impossible for dialogues to fire at wrong moments
- Three typos corrected.
- Added version 5.1 in the readme. :p
Version 5.2:
- Bugs involving Carston and Cyric removed.
- Bugs removed revolving Kido's initiation dialogue and status of HD quest.
Version 5.1:
- A few small 'new release' bugs removed.
Version 5.0:
- Bugs removed, including the well-known Balthazar bug
- A few tweaks made to some scripts
- 7 new banters added (Korgan, Cernd, Valygar, Yoshimo, Edwin and Sarevok (twice))
- One new short conversation with the PC added for ToB
Version 4.1:
- Bugs removed
- Refinements made
- Cutscenes now display animations as originally intended
- Improved installation
Version 4.0:
- Bugs removed
- Refinements and extensions made
- Interjections added
- More conversations with the PC added
- Two new banters (Aerie (SoA) and Haer'Dalis (ToB))
- Personal quest added
- Personal challenge added
- Stringfixer (hit the T key)
Version 3.1 till 3.3:
- By accident added an old dagger. This has been undone
- Some bugs removed and refinements made (3.2 and 3.3)
Version 3.0:
- Interjections (In SoA and ToB)
- A brand new item obtained at very high level
- Some extra banter (Mazzy, Jaheira, Sarevok, Edwin and Anomen)
- Extra sounds
- Voiceset redone due to the bad quality of the former
- Kido's Dagger downgraded to 4 rounds of stunning and number of attacks corrected (upgraded Dagger is now stronger)
- Due to grammar checks, Korgan talks now in a correct way in the 'Dwarven Common' and other grammar mistakes fixed.
- Some minor corrections not made in version 2.1
- Big mistake corrected causing Kido never to talk to the PC (strange that I never heard comments on it)
- Two custom portraits, though you can still opt for his old one
Version 2.1:
- banter problems corrected
- NPC combat problem corrected
- typos corrected
Version 2.0:
- ToB summonable
- ToB banter
- Corruption of a Bioware NPC (this only works if you had Kido from the beginning and he had all banters with that person)
Version 1.0:
- SoA Banters
- Unique voiceset
- Unique items (weapon and hood)
- Kido joinable NPC
Credits
This mod was made by the Deathsangel (on the forums) or better known as Guido Voets (when it comes to real life)
I want to thank:
The people who made this possible, by creating amazing modding tools. The ones I used:
- WeiDu
- DLTCEP
- NearInfinity
- InfinityExplorer
- Creative Recorder
- AudaCity
- NotePad :p
People I really need to mention:
- Diana (Grammar checking everything, debugging and even a few small scripts)
- Keryvian (for debugging)
People that I also want to mention:
- Plasmocat (portaits)
- Black Mage (portaits)
- The Wizard (mirrors)
- Baronius (mirror)
- Ghreyfain (his Rudimentary NPC Guide got me started with all of this)
- ppl at the forums for technical help (mostly SHS, G3 and PocketPlane)
- fans at SHS (for keeping my spirits up and reporting grammar mistakes & bugs)
Contact Info:
I welcome any kind of bug report, incompatibility issue report, suggestion and constructive
criticism, and I'll take it in highest consideration - please, keep the trolling to yourself.
The method of contacting me I prefer is via the forum,
since this way all the interested players will be able to contribute their ideas.
However, if you prefer to contact only me, this is the e-mail address:
If you turned off JavaScript and didn't see a link above, you'll have to work out the real address by hand (sorry, protecting against spammers is a necessity right now):
spellholdstudios.net after the usual symbol, deathsangel before.
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