Improved Asylum
Author: Rastor
An RPG Dungeon Mod
v 101
Current Release Date: 4/6/2013
Table of Contents
1. Components
of the Mod
2. How to Install
3. Uninstallation
Instructions
4. Compatibility Concerns
5. Known Issues
6. Special
Thanks
7. Version History
You may install any of these individually or together. They have all been tested with each other and all work together.
Component 1: Detectable Spells
(by David W.)
This component is required in order for the others to function correctly.
By default, Baldur�s Gate II�s AI engine is
remarkably simple. This component changes all of that. Detectable Spells does
not include any game play per se, nor does it include anything that players are
going to notice in the game. What it does do is enhances the AI capabilities of
Baldur�s Gate II. This is necessary for the other components in the mod to
function correctly. The other components in the mod as well as the harder
fights and improved combat AI will not work if you do not install this component.
This is the same Detectable Spells enhancement that is found in many
other combat-enhancing mods so if you have one of
those installed then this may not be necessary. Please install it if you are
not sure. There will not be any problems if you do.
Component 2: Improved Asylum
This is the primary component of the mod. It installs the new features of the mod including the improved fight scripts, new items, and other miscellaneous tweaks. Most notable among these are:
Component 3: Spellhold Lich
This is exactly the same as the Spellhold Lich mod that I've been supporting for several years now. It adds a lich to the empty library in Spellhold, Level 1. If you have a previous version of Spellhold Lich, you will not be fighting against two liches at once. Installing this component and the previous one (Improved Asylum) will result in your having to fight against two liches at once. If you do not want that, then leave this component uninstalled. You will still have the fight against the lone lich that is included with Improved Asylum.
Component 4: Improved Caster Scripts for Players
Let's face it, the scripts that Bioware made for the game are designed for BG1, not BG2. None of them involve any high level spells, nor do they include intelligent casting.
Added here are one new script for mages and one for clerics. Both of these scripts concentrate on defense and healing first, then focus on offense. Both classes will use high level spells and they won't waste spells (No Horrid Wiltings on a lone goblin, for example).
The Improved Asylum has an automated installation program. To install, simply run ImpAsylumV99.exe. The installation program will automatically find your BG2 installation and extract all of the necessary files to the directories where they need to be. It will then fire up the standard WeiDU program which you would use to install the mod the same as you would any other WeiDU mod. You will be able to select which of the three components that you wish to install. You may install one, two, or all of them.
If you do not install all components, but decide to install the additional ones at a later time, simply run the setup-impasylum program and choose to install them this time.
Run the setup-impasylum executable found in your main BG2 directory (the same directory that contains dialog.tlk). It will give you the option to uninstall. Note that this will not affect games already in session. I.E., if you've been to the Asylum, uninstalling won't do anything to your current game.
This mod is compatible with all known WeiDU mods, except for those that overwrite the Asylum. There should not be any issues if Improved Asylum is installed last. I have tested it with, and verified compatibility with the following mods:
- Kelsey
- Solaufein
- Oversight
- The Unusual Oddities Shop
- RPG Dungeon Item Pack
- Kitanya
- Unfinished Business (if UB is installed second)
- Banter Packs
- Flirt Packs
- Tactics Improved Mage Scripts
- Sword Coast Stratagems II (if SCS2 is installed first)
If you find a mod that does conflict with Improved Asylum, send an e-mail to: [email protected] with "Improved Asylum" in the subject line and I'll either fix the problem or include a warning with the mod.
None (knock on wood). Send me an e-mail or post on the RPG Dungeon forums (http://forums.rpgdungeon.net) if you find a significant bug.
Westley
Weimer - Making the WeiDU distribution tool
The Bigg � Maintaining WeiDU
following Weimer�s departure from it
The Crew at Forgotten Wars- Helping with any problems that I had while making
this mod
Andyr- A lot of the stuff in this mod is based on his
ideas. He was also one of my strongest supporters
Kate- Voicing for Anastacia
The Bard's
Fans of BG2- Love the game, always!
v0.5
- Initial Release, Public BETA
v0.6
- Fixed Friendly Demon Bug
v0.9
- Added Voicing (Thanks to the RPGDungeon community!)
- Fixed Anomen's Interjections. The original
lines didn't make much sense unless he's Chaotic Neutral
- Shrunk File Size by compiling on the fly
- Rewrote some of Breudayael's lines. He should
come off as more poised now (Thanks to Grey Acumen!)
- Upgraded Installer Program to v155.
- Added French Translation (Thanks Mathrim!)
- Fixed a ton of bugs. The thing should be relatively bug free now.
- Added content to second level of the Asylum
v0.91
- Fixed foreign language installation problems
v0.92
- Fixed problems with the drow on the second
level. They should now behave as they are supposed to (thanks, Guest!)
- Upgraded to WeiDU v163
- Changed method of installation
v0.93
- Added German translation (thanks Cronox!)
- Upgraded to WeiDU v210
v0.94
- The Scared Elf on the second floor of the Asylum now functions as it should
- Upgraded to WeiDU v222
v0.95
- Fixed bug on the Second Floor that was preventing the drow
warriors from attacking the party
- Upgraded to WeiDU v224
v0.96
- Fixed bug with Breudayael that was crashing the
game when he cast certain spells
- Breudayael now uses his Time Stop spells much more
intelligently
- Weakened some of the items from the Adventurers Party encounter
- Thordek is now a tougher opponent
- Upgraded to WeiDU v230
v0.97
- Removed the code that overwrote the Spell Trap spell file
- Included Detectable Spells from SCS2 mod for compatibility purposes
- Added 'Mod Requirements' installation option
- Upgraded to WeiDU v231
v0.98
- Fixed a bug that could cause the drow encounter
with the innocent elf male or female to occur repeatedly
- Thordek is now considerably stronger (see
changes_to_adventuring_party.txt for spoilers and complete details)
- Thordek's weapons no longer grant game-breaking
changes to the player character
- Anastacia's weapon no longer includes immunity to
time stop
- Anastacia should not suffer from the stutter bug
any longer
- Breudayael's Time Stop casting has been improved
- Breudayael no longer has uninterruptible spell
casting
- Breudayael is now harder to use predictable tactics
against
- Drusilia and Breudayael
no longer have permanent Improved Alacrity
- Drusilia no longer has uninterruptible spell
casting
v0.981
- Added Russian translation (Thanks to Serdick and Alina from aerie.ru)
- Fixed a typo in riddles.tra that would cause
problems with the riddles in the Asylum and with compilation of the mod
v0.99
- Fixed a few parsing errors (thanks to all of you that helped me with
testing these fixes)
v100
- Fixed a bug that was causing some people to have problems installing the mod
- Expanded French translation to include several lines (thanks to Mornagest of d�Oghmatiques)
- Changed mod version naming scheme
v101
- French and German versions should now work properly and not display
English text
- Added an updated French translation (Thanks Graoumf!)
- Fixed an installation bug with a compilation problem in a dialogue file